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Star Trek Lower Decks Fluxx: Review

Star Trek Lower Decks Fluxx: Review

Introduction:

There have always been light filler games in this hobby that have hit the market well and created alot of different themed versions. Fluxx is one of these games I played fluxx originally when I entered the hobby and I was intrigued to see how it has progressed. Fluxx is a game that is simple have a goal played and meet the goal. That is how you win fluxx, this is done though by changing the rules in your favour and stealing keepers the cards needed to complete goals. There have been many different themed versions of fluxx with over 40 existing. Each contains their own wrinkle and unique cards for the system. The fluxx on display is Star Trek Fluxx Lower Decks, but the explanation could be taken into any fluxx changing the theme to change your table's preference.

Game Anatomy:

Keepers:

Keepers are ongoing cards played into a player's tableu. These cards will help players meet goals giving them the victory. Most keepers have no effects, but some keepers will contain bonus abilities. 

Creepers:

Creepers are the opposite of keepers. They will automatically be played when drawn (with a new card drawn to replace). These creepers prevent the players from winning. The exception to this rule is some goals will require certain creepers to work and overrule this condition.

Rules:

This game is constantly in fluxx. These rule cards determine what rules are in play. The second these rules are played they are in effect and have to be followed. Some rules will simply be added to the existing rules, other rules will remove the prior rule that is in the same category. For example the rule Play All will remove the rule Play Two.

Goals:

Goals are how the players will win the game. There can (normally) only be one goal in play at a time. These goals will require keepers and creepers in a certain combination to declare a winner. The goal in play will affect all players. 

Action:

Action cards are one-off special effects that can be played on a player's turn.

Suprise:

Surprise cards have an action that can be played on the player's turn; it can be played on the opponent's turn to cancel a certain card type or lastly it can be played anytime to cancel another surprise.

Setup:

- Place the basic rule at the middle of the table and the meta rule if players would like to use one side of the meta rule. The meta rule is always in play.
- Shuffle the deck and deal three cards to each player.

How to Play:

The how to play section in this review is kind of redundant. The game itself tells the players how to play. The only rule players need to be mindful of is that there is (normally) only allowed to be one goal at a time but if anyone meets that goal they are the winner. 

The base rule starts as draw one card and at one card. Until a new rule comes into play that is the extent of a turn, when a new rule enters play it will be active immediately.

Final Thoughts:

- The inclusion of one out of two meta rules added at setup ushers players into the thick for the game faster.
- Choose your favoured theme, the cards and interactions do lend highly into that theme.
- As fun as always. The recipe has not changed largely though over the numerous fluxx.
- Lots of luck with constant changes to the board state.
- Production of card stock and card box is very low quality.

Fluxx has always been a very welcoming gateway filler. The game is simple to teach with close to zero explanation before starting the game, since the rules are mainly on the card and develop as the game is played. The formula hasn't changed much over the years for fluxx, if you have played the game years ago it is still very much the same. That is not a bad thing though, this is a fun chaotic filler game that has gotten better about keeping to a filler length. If you like the sound of fluxx I would recommend picking a theme that suits you and trying it. In particular this is a game that will be great for young families. 

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