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Showing posts from January, 2019

Morgarhum: Review

Morgarhum Market: Review Information: Mechanics:  Hand Management Player Age:  12+  Player Count:  2 Players  Time to Play:  30  Minutes  Publisher:  Invisible Kitty Games Disclaimer:  A review copy for the game was provided by the publisher. Objective: The aim of the game is simple, you and your opponent are rival shopkeepers where both of you want to be the best and have the most but only one can. To be this one, gain the most points from your stall items at the end of the round, not once but twice. After all, you can't only be the best once, you need to be consistently on top to gain the public’s devotion. Card Anatomy: There are two types of cards; Goods cards and Town Officials. Goods Cards: (now referred to as ‘good cards’) Each good card contains an image of an item to be sold in your market stall, and victory points found on the top left. Additionally, there are two abilities on the card which pertain to specific players. The first player's a

Underleague: Review

Underleague: Review Information: Mechanics:  Bidding, Head to Head  Player Age:  14+  Player Count:  2 - 5  Players  Time to Play:  30 - 90  Minutes  Game Designer:  Fergus Blair Game Artists:  Mozchops, Matt Paquette Publisher:  Cogwright Games Disclaimer:  A review copy for the game was provided by the publisher. Objective: It is time to muster your creatures and run towards an all out war. If a player has 20 points at the beginning of a round, the game will end and victory points are totalled to determine a victor. As the player who ends the game with 20 points had actually gained those during the last phase of the previous round, there was time for opponents to gain more points too. With this in mind, the player with the highest amount of victory points wins and gets to brag to the others until a rematch is called. To achieve this greatness you will have to use your cunning and wit to out-strategise opponents and manipulate the round in your favour. Never

Toe Sham Bo: Review

Toe Sham Bo: Review Information: Mechanics:  tic tac toe, hand management, rock paper scissors  Player Count: 2  Players  Time to Play:  5 - 10  Minutes  Game Designer:  Frank Alberts Game Artists:  David Thomas Publisher:  Zafty Games Disclaimer:  A review copy for the game was provided by the publisher. Objective: The aim of the game is simple; connect three of the same cards in a row of either rock, paper or scissors. Much like the traditional tic tac toe, your connection must consist of all your own cards, differentiated here by colour. How to Play: To begin, each player will draw three cards from their respective decks (either blue or orange). On a turn, the player will place one of the cards from their hand either on top of a purple card (designating the middle) or in an area surrounding this marker card. The intended game area will result in a three-by-three grid (similar to tic tac toe). Sounds easy right? Well, that is exactly what the base rules

Unrivaled: Review

Unrivaled: Review Information: Mechanics:  Party, Acting, Trivia Player Age:  18+  Player Count:   4  - 10 Players  Time to Play:   15  - 30 Minutes  Game Designer:  Kayla Van Ausdall, Matthew Dawkins, Jan Jurewicz, Staley Krause, Melissa Fountain, Sawyer Krause Game Artists:  Ping Publisher  Lark and Clam Year Published:  2018 Disclaimer:  A review copy for the game was provided by the publisher. Card Anatomy: There are two types of cards: Challenge cards and Trivia cards. As the names suggest, challenge cards will require the player(s) to complete a challenge in order to win the card, and trivia cards will require the player(s) to correctly answer a question. Challenge Cards: There are two types of challenge cards; activity challenges and social challenges. Both of these can be group or solo challenges which may be physical, artistic or spoken. So you’ll want your creativity to be flowing before starting, you must be the best in order to win after all.