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Showing posts with the label Negotiation

Rival Restaurants: Review

Rival Restaurants: Review Information : Mechanics : Resource Management, contract fulfillment, real-time, negotiation  Player Age :   10+ Player Count :  2 - 6 Players Game Designer:  Gary Alaka, Rob Chew, Jon Kang Game Artist:  Audrey Jung BGG Weight: 2.21 Publisher : Gap Closer Games Time to Play:  45 - 60  Minutes  Disclaimer:  A review copy for the game was provided by the publisher.  Year Published:  2019 Introduction : Rival Restaurants has players fulfilling basic and gourmet recipes in pursuit of reaching 20 points (known as ‘popularity’) first. As each completed recipe will produce rubbish, if this garbage isn't maintained throughout the game the player will lose one point per garbage at the end of the game. The game is a mix of the chaotic energy that comes from both real-time and negotiation games. Every round the main phase will last for one minute and players can buy at the location they have picked, as...

Zoo Vadis: Rapid Review

Zoo Vadis: Rapid Review Information: Mechanics:  Voting, Negotiation, Race Player Age:  10+  Player Count:  3 - 7 Players Time to Play:  20 - 40  Minutes  Game Designer:   Robert Hovakimyan Game Artist:   A. Giroux, Gary Chalk Publisher: Bitewing Games Year Published:  2024 BGG Weight:   2.11 Disclaimer:   A review copy for the game was provided by the publisher. Rundown: Zoo Vadis is a re-imagining of Quo Vadis, an older Reiner Knizia title. This game has a unique combination of tense negotiation and racing to the exit, not only to score but to later block other players from scoring. Zoo Vadis has players advancing from the entrance of the zoo up to the star exhibit. The star exhibit only has a certain number of vacancies (based on player count) and the game will immediately end once this exhibit is full. Any player in the exhibit is eligible to score, however, only the player with the most laurels (money) wil...

Liberatores: Rapid Review

Liberatores: Rapid Review Information: Mechanics:  Social Deduction,  Negotiation  Player Age:  13+  Player Count: 3 - 6   Players Time to Play:  30 - 60  Minutes  Game Designer:  Yan Yegorov Publisher : Moaideas Game Design Year Published:  2017 BGG Weight:  3.00 Rundown: The liberatores hide in the shadows manipulating forces to try and remove Caesar from power. The liberatores cannot trust each other, though, as there are competitors who want Caesar’s power for themself and Caesar’s personnel agent to keep him safe. Liberatores lasts seven rounds and each player will have seven turns. On your turn, you chose a citizen from the display and either endorse, bribe, or hire them. Each role has its victory condition (explained later) but essentially the players want to have more influence than caeser at the end of the game. If the track reaches 15 on Caesar’s influence during the game or Caesar has a higher influence total than t...

Corridors of Power: Review

Corridors of Power: Review Information: Mechanics:  Negotiation, Voting, Political, Betting and Bluffing Player Age:  12+  Player Count:  3 - 6  Players Time to Play:  60 - 90   Minutes  Game Designer:   Nick Bailey, Lewis Bailey Game Artist:  Adnan Barzanji Publisher : Bailey Bros Boardgames Year Published:  2020 BGG Weight:  2.00 Disclaimer:  A review copy for the game was provided by the publisher. Objective: In Corridors of Power you are trying to negotiate your way to the top by electing policies that meet your constituents and special interest. Game Anatomy: Influence and Smear Tokens: Influence will be used to pass policies throughout the game. Smears, however, will be used to remove one policy whenever policies are voted for. Dice: These dice will be used to give Influence and Smear to players every turn. In a 3-4 player game white dice will be used, while black dice will be used for a 5-6 player game. When ro...

Kings Struggle: Review

Kings Struggle: Review Information: Mechanics:  Trick Taking, Hand Management, Negotiation, Set Collection Player Age:  14+  Player Count:  3 - 6  Players Time to Play:  30 -  60  Minutes  Game Designer:  Robert Burke Game Artist:   Weberson Santiago Publisher : Wizkids BGG Weight: 2.00 Disclaimer:  A review copy for the game was provided by the publisher. Objective: Time to negotiate and plan your way to victory. In 'Kings Struggle' you will play one card each round, whoever has the highest card will win the trick and will take every card in the trick, at the end of the game these cards will be used as points based on the run of cards created and sets of the same card. The game is not that simple, each card has a unique ability that will earn gold (victory points), change the number on cards, play new cards or remove cards from the trick. Game Anatomy: Card Anatomy: Each player will have ten ...