Skip to main content

Posts

Showing posts from November, 2022

Aquamarine: Review

Aquamarine: Review Information: Mechanics:  Roll and Write, Print and Play Player Age:  8+  Player Count:  1 - 100  Players Time to Play:  20 - 30   Minutes  Game Designer:   Matthew Dunstan, Rory Muldoon Game Artist:  Rory Muldoon Publisher : Postmark Games Year Published:  2022 BGG Weight:  1.71 Disclaimer:  A review copy for the game was provided by the publisher. Objective : Throughout the span of 24 turns, or three dives, players are sea divers exploring the depths that the oceans have to discover. The oceanic wonders include stingrays, coral, fish, air pockets and beacons. Aquamarine is an interesting roll and write that contains a maximum of three different dives where players are trying to encompass these different scoring possibilities both during a day and night phase. These phases allow for different scoring possibilities based on the time of the day. Game Anatomy: Round counter and time of day: During the game players will play through 24 rounds which are separated by 12 da

Luxury Island: BUZZ Review

Luxury Island: BUZZ Review Information: Mechanics:  Print and Play, Roll and Write, Resource Management Player Count:  2 - 4  Players  Time to Play:   30 Minutes  Year Published:  2022 Disclaimer:  A review copy for the game was provided by the publisher. Basics: Luxury Island joins the latest and favoured trend of print and play roll and write games. The difference with this game is it also has resource management as you are trying to gain resources from locations to erect buildings and attract tourists. The first player to attract eight tourists wins. On your turn you have three options after rolling the dice:  - Gain gold equal to the difference between the two dice,  - Everyone gains two resources per location they own that matches the two numbers added together,  - Expand/build the amount of times that the highest number divided by the smaller number equals. Expanding will allow a player to buy locations (then gain two resources from that location) by spending gold. Building will

Whirling Witchcraft: Rapid Review

Whirling Witchcraft: Rapid Review Information: Mechanics:  Drafting, Engine Building, Variable Player Powers Player Age:  14+  Player Count:  2 - 5  Players Time to Play:  15 - 30   Minutes  Game Designer:   Erik Andersson Sundén Game Artist:  Luis Francisco, Weberson Santiago Publisher : AEG Year Published:  2021 BGG Weight:  1.90 Disclaimer:  A review copy for the game was provided by the publisher. Rundown: Welcome witches and wiccans to Whirling Witchcraft where you are trying to brew numerous recipes to then overflow your opponent’s workbench. Players can only hold a certain amount of ingredients of each type on their workbench. If any ingredient overflows, the opponent that sent them the ingredients will gain that overflow as a point in their circle. When a player has overfilled the workbench of their nemesis (player on the right) by a minimum of five ingredients they have won the game. During each turn, players will simultaneously choose a recipe to play. This recipe can increas

Libertalia Winds of Galecrest: Rapid Revew

Libertalia Winds of Galecrest: Rapid  Review Information: Mechanics:  Hand Management, Set Collection, Simultaneous Action Selection, Variable Phase Order Player Age:  14+ Player Count:  1 - 6  Players Time to Play:  45 - 60  Minutes  Game Designer:   Paolo Mori Game Artist:   Lamaro Smith Publisher : Stonemaier Games  Year Published:  2022 BGG Weight:  2.09 Rundown: Libertalia Winds of Galecrest is a simultaneous selection game where players are trying to score the most doubloons over three voyages. Players will gain six of the same cards each voyage and add in any leftover cards from the previous voyage. Each voyage has a different amount of rounds starting at four then continuing at five, than six. The game will change for each player with each subsequent voyage as players start out with the same options but will gain different opportunities as each voyage occurs due to their kept cards. Cards will activate beginning with their daytime abilities starting at the lowest number, movin