Skip to main content

Posts

Showing posts from February, 2019

Jumble Jam: Review

Jumble Jam: Review Information: Mechanics:  Pick Up and Deliver, Set Collection, Area Control Player Age:  12+ Player Count:  2  - 5 Players Time to Play:  3 0 - 50  Minutes P ublisher :  Txarli Factory Disclaimer:  A preview copy for the game was provided by the publisher. The components and rules can change in the final version. Objective: In 'Jumble Jam' you are cooking with your grandma and want to make the very best recipes. The game will end if any player completes four exact orders or if all of the order cards are scored. When this happens the player with the most points has proven that they should be grandma's kitchen protégée. Card Anatomy: There are three card types; pastry cards, kitty cat cards, and order cards. Pastry Cards: Pastry cards are used to complete orders. Each pastry card has an image of differing numbers of pastries and a type. If the pastry type is a jar of jam, it counts as wild pastry. Kitty Cat Cards: These card

Everdell Review

Everdell: Review Information: Mechanics:  Worker Placement, Engine Builder Player Age:  13+  Player Count:  1 - 4  Players  Time to Play:   40 - 80  Minutes  Game Designer:  James. A. Wilson Game Artist:   Andrew Bosley Publisher : Starling Games Year Published:  2018 BGG Weight:  2.81 Disclaimer:  A review copy for the game was provided by the publisher. Objective: Welcome to Everdell, where you can develop from nothing a thriving city under the magical everdell tree within the small timespan of one year. The objective is simple, have the most coins (victory points) after the year has passed. There are a number of ways to gain coins. These include critters and construction, lavish events, and locations. Card Anatomy: Events: There are two types of events; basic events and special events. Both of these events are gained by meeting the requirement and then placing your worker on the event. The basic events require the player to have a certain amount of ca

Flanx: Review

Flanx: Review Information: Mechanics:  Real time, Abstract Player Age:  6+  Player Count:  2  Players  Time to Play:   1 - 5  Minutes  Publisher  Lark and Clam Year Published:  2017 BGG Weight: 1.00 Disclaimer:  A review copy for the game was provided by the publisher. Objective: The objective is simple, place one of your cards behind an opposing card or reach the opposite end of the table. Be careful though, if the cards reach both edges to the left and right of the table then a draw occurs. Card Anatomy: There are two symmetrical decks, one black and one white. Each card will have a puzzle-like shape (see below) and either a green or pink semi-circle. What does all this mean, well this will be explained more ahead. These icons need to be the same to play the cards next to each other. Setup: - Each player is given one of the two decks - One player will place their top card in the middle of the table - The opposing player finds a matching card from the

Debtzilla: Review

Debtzilla: Review Information: Mechanics:  Deck Builder, Co-operative, Dice Manipulation, Simultaneous Play, Economics Player Age:  14+  Player Count:  2 - 4  Players  Time to Play:  60 - 90   Minutes  Publisher :  Capital Gains Studio Game Designer: Xeo Lye Game Artist: Alan Bay, Andy Choo Year Published:  2018 BGG Weight: 2.00 Disclaimer:  A review copy for the game was provided by the publisher. Banana Republic is under attack by the crippling Debtzilla. You must effectively increase your debt in order to gain the right tools and conquer this beast. But be warned, every time a debt is gained, Debtzilla will raise in power. To much un-managed debt will be Banana Republics downfall. Can you and your friends effectively manage the debt in your advantage? Objective: Your goal is to make yourself a formidable foe for one of the two possible bosses by gaining upgrade gear and building an efficient deck. As expected with boss battles, you will have to defeat b

The Stars Align: Review

The Stars Align: Review Information: Mechanics:  Abstract, Tile Manipulation, Pattern Recognition Player Age:  6+  Player Count:  2  Players  Time to Play:   15 - 30  Minutes Game Designer:  Sean Fenemore, Matt Radcliffe Game Artist:    Ian Reed Publisher : Breaking Games, Savage Yeti Games Year Published:  2018 Disclaimer:  A review copy for the game was provided by the publisher. Objective: The aim is to align the night sky and create 5 shooting stars in your own colour. This is achieved by completing a full row or column with stars of your colour only. How to Play: Use the back of the bag as the play board. The first player draws the top card of the deck and creates this pattern anywhere on the board in stars of their own colour. The pattern can be rotated in any direction (except diagonal), even mirror imaged to help with the decision of where to place. This will continue for two phases: the dusk phase and the night phase. The dusk phase is the beginnin

Vector Wars - Interview:

Vector Wars - Interview: Today we are talking with Eli about his first game hitting kickstarter, Vector Wars. Can you give us a brief overview of what vector wars is? Vector Wars is a 2-player area domination game that is set in a tron style universe where the world has run dry of resources and clans fight in a virtual arena to gain one of the last remaining energy sources for there people known as Zetta Orbs. Where does the area control mechanics kick in? The grid is split into 9 areas on the board to place cards from your hand. These cards are placed face down which gives little to no information to your opponent as to the strength of the card placed. You will battle to keep control of the grid from your opponent to give you tactical advantages during the game and ultimately the victory. Are there any other mechanisms at play here? There are quite a few mechanics to this game its hard to go into all of them. When I was younger I really loved the final fantasy series a

Brown Chicken, Brown Cow: Review

Brown Chicken, Brown Cow: Review Information: Mechanics:  Party, Sculpting Player Age:  18+  Player Count:  2  - 6 Players  Time to Play:   15  Minutes  Publisher  Lark and Clam Year Published:  2018 Disclaimer:  A review copy for the game was provided by the publisher. Objective: The objective is simple, gain the most points over the course of five rounds by either guessing players creations correctly or having your creations guessed correctly. So, let's hope you're the next Michelangelo. Setup: - place the voting board in the middle - deal each player a set of voting cards, these differ by colour - give everyone some playdough, after all, you can't be an artist without your material. How to Play: This game is played in real time, so there will be no separate turns for the players. The game consists of two phases; the sculpt phase and the match phase. The Sculpt Phase: Each player is dealt a card to see what they are trying to get the oppon