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Showing posts with the label animals

Trails and Tails: Kickstarter Buzz Review

Trails and Tails: Review Information: Mechanics : Roll and Move, Take That Player Age :  6+ Player Count :  2 - 4 Time to Play:  20 - 40 Minutes  Year Published: 2026 Basics : I have always enjoyed when current games bring back a mechanism from childhood. Mancala games or the games that do a twist on chess are easy examples. Trails and Tails takes the premise of snakes and ladders into modern gaming. More importantly Trails and Tails takes roll and move and really opens the decision space on the standard  not often used mechanism.  Trails and Tails has players moving up, well, a snakes and ladders board. This time there are no ladders but only falls (or animals eating).  To move players have a set amount of dice each round that they can add or minus two dice together each turn and move that amount. This counts for even negative values allowing the player to move backwards.  With two to four dice thi...

Pond: Review

Pond: Review  Information: Mechanics:  Area Control, Assymetric, Deck Building Player Age: 13+  Player Count: 2 - 4 Players Time to Play:  30 - 60 Minutes  Game Designer: MingYang Lu Game Artist: PondHQ Publisher : Brother Ming Games Year Published: 2025 BGG Weight: 2.00 Disclaimer: A review copy for the game was provided by the publisher. Introduction : So far Brother Ming games seem to be focused on high interaction head to head games. This time they are exploring the calm nature of fwooogs, sorry frogs. Pond is an area control game with a good blend of light asymmetry and deck building.  Game Anatomy: Frog Cards: Anytime during the game five frog cards will be revealed and available for purchase. The frog with big net and the frog with two knives will also always be available for purchase.  Each frog card will have a berry cost on the top right, followed by points in the middle of the card. Each frog card ...

Use Up All Your Sick Days: Review

Use Up All Your Sick Days: Review Information: Mechanics : Card Shedding, Real-time, pattern matching  Player Age :  6+ Player Count : 1 - 6  Game Designer: Dylan Coyle Game Artist: Andrei Ebreo BGG Weight: 1.33 Publisher: Charming Games Collective Time to Play: 10 - 20 Minutes  Year Published: 2026 Introduction : Use Up All Your Sick Days (hence known as Sick Days) is a card shedding game, the main twist is the card shedding is a real time game. If a player plays illegally they leave the card on the stack and draw two replacement cards. If the player depletes a hand of seven cards three times they will win.  Game Anatomy: Days of the Week Cards: There are 10 animal suits of cards,.  Each animal has a identifying colour and a card for each day of the week going from Monday to Sunday. This is the main deck of cards that will need to be shed by players.  Event Cards: There are seven unique event cards. Each game tw...

Honeycomb Hustle: Review

Honeycomb Hustle: Review Information : Mechanics : Drafting, Autoplay, Bag Building, Tile Placement Player Age : 10+ Player Count : 2 - 8 Players Game Designer: Jake Jenne, Nate Jenne Game Artist : Nate Jenne Publisher : Last Night Games Time to Play: 30  Minutes  Disclaimer: A review copy for the game was provided by the publisher.  Year Published: 2026 Introduction : Honeycomb Hustle is a welcoming game that combines bag building, tile placement and autoplay mechanisms. Players will build their honeycomb numerous times throughout the game in the pursuit of being able to afford honey and having the most honey in their bag at the end of the game. Each round the player will build their honeycomb trying to gain the most flowers (currency to buy honey), whichever player has the most flowers will also gain the first option of the new tile to be added to their bag.  Game Anatomy: Honey and Nectar Tiles: Honey tiles cost five flowers and Nectar...