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Showing posts from August, 2020

Micropolis: Review

Micropolis: Review Information: Mechanics:  Drafting, Tile Placement, Set Collection Player Age:  8+  Player Count:  2- 6  Players Time to Play:  30   Minutes  Game Designer:   Bruno Cathala, Charles Chevallier Game Artist:  Camille Chaussy Publisher : Matagot Year Published:  2018 BGG Weight:  1.71 Disclaimer:  A review copy for the game was provided by the publisher. Objective: It’s time to put your ants to work by developing and scoring the most advanced ant hill possible. Game Anatomy: Foundation Tile: This is what you will create your anthill around, as well as being a central storage space for your soldier ants. Soldier Ants: These little guys will be used in two ways. Firstly, during tile choosing. Seven tiles are lined up linearly. Each turn, the first tile is free to take but if a specific tile is wanted then it will cost ants to obtain. If a player wants a tile other than the first, they must place a soldier ant on every tile before the select tile (this includes the free til

Munchkin Mayhem Mat: Review

Munchkin Mayhem Mat: Review Information: Mechanics:  Expansion, Variable Player Abilities Publisher : Steve Jackson Games Disclaimer:  A review copy for the game was provided by the publisher. Objective: The ‘Munchkin Mayhem’ silicon mat adds a new layer to any munchkin game. Firstly, players can keep track of their level in a visually pleasing way. Player markers do not come with the mat so each player must use something that represents them. Secondly, and most importantly, the mat adds a bonus upon every level gain that can be used continuously while the player is at that level. When levelling up, players can choose between two pathways that each have a bonus (think of a skill tree), so not every player will have the same game experience. How to Play: Every player will find a game piece to represent them and begin on level one in the centre of the mat. For the rest of the game, whenever a player gains a level they will move from the space they are on to an adjacent arc in the n

Baby Dragon Bedtime: Review

Baby Dragon Bedtime: Review Information: Mechanics:  Deck Building, Real time Player Age:  6+ Player Count:  3 - 8  Players Time to Play:  5   Minutes  Game Designer:   Steve Darlington Game Artist:  Steve Darlington Publisher : Tin Star Games Year Published:  2018 Disclaimer:  A review copy for the game was provided by the publisher. Objective: ‘Baby Dragon Bedtime' is a unique mix of real-time and deck building that includes memory elements.  The mother dragon has demanded her little infants go to sleep but like normal kids, they don't want to go to bed until they absolutely have to. You will be playing as one of these baby dragons trying to get the most loot before ultimately having to go to bed.  Card Anatomy: Each card contains an explanation of what they do and some cards will have a letter of A-G this will help the players to determine their starting deck. Within this game there are three categories of cards; starters, points, and others.  Starter Deck: A starter deck co

Chocolatiers: Review

Chocolatiers: Review Information: Mechanics:  Hand Management, Set Collection, Pattern Building, Tile Placement Player Age:  8+ Player Count: 2-5  Players  Time to Play:  20  Minutes  Designers:  Isaias Vallejo Artists:  Claire Donaldson Publisher:   Daily Magic Games Year Published : 2019 BGG Complexity:  1.40/5 Disclaimer:  A review copy for the game was provided by the publisher. Objective: Time to take your very own trip to a chocolate factory like Charlie did in Willy Wonka. Except in this scenario you are working at the factory trying to build a box sampler, and score the most connected chocolate types. Game Anatomy: Box Tiles: Throughout the game, you are going to try and build a box sampler, of six box tiles in a three by two grid. Each box tile will have the chocolates needed to assemble the box tile and a victory point value in the centre. Chocolate Cards: These are the cards that will be used to build the box tiles. There are six chocola