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Showing posts from April, 2019

Witless Wizards: Review

Witless Wizards: Review Information: Mechanics:  Head to Head, Take That, Drafting Player Age:  10+  Player Count:  2  - 4 Players Time to Play:  15 - 25   Minutes  Game Designer:  Chris Marling Game Artist:   Asterman Studio Publisher : Drawlab Entertainment Year Published:  2018 Disclaimer:  A review copy for the game was provided by the publisher. Objective: Wizards may be immortal but, unfortunately, their memories are not. You are trying to prove that you still have control of your wits and can defeat any wizard in your path. This is achieved by drafting spells for you and your opponent(s), then attacking the other players until only one victor is left standing and the rest have had their stamina reduced to zero. Component Anatomy: Equipment Cards: There are three types of equipment cards, offensive (red), defensive (blue) and special (purple). Each wizard can only have one of each type equipped. Both the offensive and defensive cards will have a value

Between Two Castles of Mad King Ludwig: Review

Between Two Castles of Mad King Ludwig: Review Information: Mechanics:  Tile Placement, Drafting, Teamwork Player Age:  10+  Player Count:  2  - 7 Players Time to Play:  40  - 60  Minutes  Game Designer:   Matthew O'Malley, Ben Rosset Game Artist: Laura Bevon, Agnieszka Dabrowiecka, BartÅ‚omiej Kordowski, Noah Adelman Publisher : Stonemair Games Year Published:  2018 BGG Weight: 2.25 Disclaimer:  A review copy for the game was provided by the publisher. BGG Objective: You have been set an assignment of building two castles, however, these castles are not built by one person alone.  Instead, every player will build a shared castle together with the player on their left and right. You will draft tiles over the course of two rounds to create these two castles and you must be efficient in both as your castle with the lowest end score will be your victory points. The player with the most points will be the winner. Component Anatomy: Regular Room Tiles

Champion of Earth: Review

Champion of Earth: Review Information: Mechanics: Push Your Luck, Hand Management, Take That Player Age: 5+ Player Count: 1 - 6 Players Time to Play: 10 - 40 Minutes Game Designer:  Ed Jowett Game Artists: Sophia Michailidou Publisher:  Shades of Vengeance Disclaimer:  A review copy for the game was provided by the publisher. BGG Link Kickstarter Link Objective: Earth has been invaded by an onslaught of aliens, undead, and creature monsters. Your job is to successfully vanquish the most monsters. In the event that all heroes fall to their knees in front of the ruling invaders, you still have a chance to be champion by having defeated the most. Card Anatomy: Hero Cards: These cards represent your character and each player is given one before starting the game. If they are harmed during battle they will flip to their injured side. Once injured, if the hero is struck again they will die and be taken out of the game to tally their score. Equipment Cards: These a

11:59: Review

11: 59: Review Information: Mechanics:  Dice Rolling, Real-Time Player Age:  13+ Player Count:  2  Players Time to Play:  3  - 5  Minutes Game Designer and Artist:   Chris Rossetti P ublisher :  Rampage Games LLC Disclaimer:  A preview copy for the game was provided by the publisher. The components and rules can change in the final version. Objective: It is time to go to war! How do you win said war, well, you must launch your nuke and kill two VIP's or gain five diplomacy tokens. This game can be played as a one-off filler or in a campaign mode where the first to seven points wins (three points from killing the VIP's, and two points for winning with diplomacy). Components: A) Dice: These are the dice that each player will roll in real time. B) VIP Meeples: Each player will start with two of these, and will be trying to protect their own while destroying the opponents. C) Diplomacy Gems: Used to win by diplomacy or to rebuild a chevron bunker.

Demon Worker: Review

Demon Worker: Review Information: Mechanics:  Worker Placement, Resource Manipulation, Hand Management Player Age:  10+  Player Count:  3  - 4 Players Time to Play:  45  Minutes  Game Designer:  Shogo Kuroda t Publisher : Japanime Games Year Published:  2016 BGG Weight: 2.6 Disclaimer:  A review copy for the game was provided by the publisher. Objective: The throne of hell is empty and it is your desire to rise and take the place of the King demon. To do this you will need to hire demon workers, disperse both human and demon workers, and manage different resources such as weapons, human sacrifices, food and magical stones. This allows you to gain the most evil (victory) points and only then may you take the place of King. Card Anatomy: There are four types of cards; human, demon, work area, and planning. Human Cards: The human cards are the base workers and each player will begin with two. These workers have no special effects, one food cost to send off