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Showing posts from November, 2018

Rats to Riches: Preview

Rats to Riches: Preview Information: Mechanics:  Take That, Set Collection, Engine Building Player Age:  10+  Player Count:  2 - 5 Players  Time to Play: 20  - 60 Minutes  Publisher: Self Published BGG Complexity:  1.00/5 Disclaimer:  A preview copy for the game was provided by the publisher. The Game: Objective: In Rats to Riches, each player begins as a pauper rat down in the sewer and the aim of the game is to be the first rat to reach riches of 100 coins. Card Anatomy: Cheese Cards: These cards come in green, blue and red. Each card only counts as one cheese of the chosen colour. These are used to buy the majority of other cards in the game. Flush Cards: Each player begins the game with one flush card, this will give the player one income (more on this later) each turn and can be discarded during the turn to refresh all the cards from the shop (sewer). The cards that can be purchased come in seven colours: blue, red, yellow, grey, green black

Whales Destroying The world: Review

Whales destroy the world: Review Information: Mechanics:  Bluffing, Hidden Roles, Set Collection Player Age:  7+ Player Count:  3  - 6 Players Time to Play:   10 - 20  Minutes Game Designers:   Jindrich Pavlasek, Petr Vojtech Game Artist:   Jindrich Pavlasek P ublisher :  Time Slug Studio Disclaimer:  A preview copy for the game was provided by the publisher. The Game: Objective: The unthinkable has happened. Moby Dick has been slain. Now it’s time to avenge our fallen brethren and take the fight out onto land. In 'Whales Destroying the World' you will secretly play as either a whale set on vengeance or a superhero defending the city. Your objective as a whale player is to have the most points (in whales) when the end game condition is met (more on this in the How to Play). Be careful though as there is a traitor in the mix (the secret superhero) that wants any player to gain three heroes in order to stop the invasion. Card Anatomy: Hidden Ro

Go Nuts for Donuts: Review

Go Nuts For Donuts: Review Information: Mechanics:  Card Drafting, Set Collection  Player Age:  13+  Player Count:  2 - 6 Players  Time to Play:  30 - 45 Minutes  Game Designer: Zachary Eagle Game Artists: Claire Donaldson Publisher Daily Magic Games, Gamewright Year Published:  2017 BGG Complexity:  1.05/5 Disclaimer:  A review copy for the game was provided by the publisher. The Game: Donuts... Cute, sweet, delectable, MINE! Much like the ring that calls to Frodo, Golem and different parties alike, these circle shaped delights will encourage you to fight amongst yourselves, only to find that you have been betrayed as your prize falls dramatically into the discard pile, mastered by none. Oh well, there’s a whole bakers dozen where that’s from. Let’s begin! Objective: The aim of the game is to gain the most points from your collected donuts at the end of the game. However, the catch is that no one likes sharing these delicious foods, so if you pick the

Munchkin Fowl Play and Side Quests: Review

Munchkin Fowl Play and Side Quests: Review Information: Mechanics:  Expansion, Variant, Take That, Hand Management Player Age: 10+ Player Count:  3 - 6 players Time to Play:  60 - 120 Minutes  Game Designers:     Fowl Play: Steve Jackson     Side Quests : Andrew Hackard  Game Artists:       Fowl Play:  John Kovalic       Side Quests : Ian McGinty  Publisher:  Steve Jackson Games  Disclaimer:  A review copy for the expansions was provided by the publisher. The Expansion: Today not one ... but two expansions are being reviewed for ‘Munchkin’. What is Munchkin you ask? Well, assuming you live under a rock as there are more than 20 versions of Munchkin to date, I shall explain it for you. Munchkin is a take that, hand management game where the aim is to get your munchkin character to level 10 before any of the other players. The two expansions featured in this review are ‘Fowl Play’ and ‘Side Quests’. Fowl Play:  Do you like ducks? Well if you don't then it