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Showing posts from January, 2020

Noises at Night: Review

Noises at Night: Review Information: Mechanics:  Deduction, Hand Management, Bluffing Player Age:  8+  Player Count:  2  - 4 Players Time to Play:  10 - 20  Minutes  Game Designer:  Floyd Lu Game Artist:   Darina Lapkovskaya Publisher : B&B Game Studio BGG Weight:  1.67 Disclaimer:  A review copy for the game was provided by the publisher. Objective: The aim of 'Noises at Night' is to gain the most points by the end of the game. This is achieved by correctly guessing the identities of other players, or one point is awarded for every face-up symbol that matches your identity and for every card played on the same location as your character by the end of the game. Card Anatomy: Identities: This will be the identity of each player. There are eight identities and each has one of four symbols that will help that player gain points. Player Tokens: These represent the characters in one of five locations throughout the game. Locations: There

Mars Attacks - Ten Minute Takedown: Review

Mars Attacks - Ten Minute Takedown: Review Information: Mechanics:  Dexterity, Flicking, Filler Player Count:  2 - 4  Players Time to Play:  1 0  Minutes  Game Designer:  Phillip Reed, Randy Scheunemann, Sameul Mitschke Game Artist:  Steve Thomas Publisher :  Steve Jackson Games Year Published:  2015 BGG Weight:  1.08 Disclaimer:  A review copy for the game was provided by the publisher. Objective: The objective of the game is to purposefully flick the die from your flying saucer and land on a target to gain points. Whoever has the most points once all the targets are claimed has successfully won the game. Setup: - Setup targets equal to the player count plus one. Targets must be distanced so that a whole other target could fit in the space between two. - Place your flying saucer on the edge of the table next to you. -Place the die within reach to all players. How to Play: On your turn you will place the die in the center or your flying saucer and f

Rats to Riches: Re-Review

Rats to Riches: Re-Review Information: Mechanics:  Take That, Set Collection, Engine Building Player Age:  8+  Player Count:  2 - 5 Players  Time to Play:   20  - 60 Minutes  Publisher:   Accentuate Games LTD Designer: Eugeune Lim BGG Complexity:  1.50/5 Disclaimer:  A review copy for the game was provided by the publisher. The Production Copy: Now that Rats to Riches has left the beta copy behind and reached a production copy, we are going to re-review the game and highlight the changes that have occurred between the two. For the full review of the beta version click here. Production Quality: First off, the production quality has had a major overhaul. In the cheese, money, player and card markers and now has a player board. Cheese and Money: Instead of cards representing the cheese, there are now cheese pieces that are used as well as a creative container to hold them. The previous currency tokens have been replaced by paper money. I don’t instantly lo

Megaland: Review

Megaland: Review Information: Mechanics:  Push Your Luck, Engine Building Player Age:  8+  Player Count:  2 - 5 Players  Time to Play:   20  Minutes  Designers: Ryan Laukat, Malorie Laukat Artists: Ryan Laukat, Noah Adelman Publisher:   Red Raven Games Year Published : 2018 BGG Complexity:  1.94/5 Disclaimer:  A review copy for the game was provided by the publisher. Objective: Can you face which monsters the levels throw your way in order create your own thriving megaland? The objective is easy; you want to have the most coins at the end of the game. This is achieved by enduring challenging levels to gain treasures, then spending those treasures to create buildings that will either generate coins or give special abilities. These will help you to delve further into each level, returning with even more loot to spend. Card Anatomy: Treasures: These cards will be awarded to you as you explore a level. Each reward card has a type and a number corresponding

Valeria Card Kingdoms - Shadowvale: Review

Valeria Card Kingdoms - Shadowvale: Review Information: Mechanics:  Card Drafting, Deck/Pool Building, Action Selection, Dice Rolling Player Age:  13+ Player Count:  1 - 5 Players Time to Play:  30 - 45 Minutes Game Designer:  Isaias Vallejo Game Artists:  Mihajlo Dimitrievski P ublisher :  Daily Magic Games Year Published:  2019 BGG Complexity:  2.5/5 Disclaimer:  A review copy for the game was provided by the publisher. Let us now return the world of Valeria; only this time the atmosphere has turned eerily dark and supernatural beings have come to wreak havoc. The Expansion: The gameplay has not changed but there is now much more variety to experiment with. Monsters: Five new monster factions have been added to increase variability. The monsters have come from the realm of the supernatural in the form of the Den (werewolves), Necropolis (zombies), Crypt (vampires), Woods and the Sewers. In the base game, there are three types of monsters the boss, be

Fox in the Forest: Review

Fox in the Forest: Review Information: Mechanics:  Trick Taking, Hand Management Player Age:  10+  Player Count:  2  Players Time to Play:  30  Minutes  Game Designer:  Joshua Buergel Game Artist:   Jennifer L. Meyer, Keith Pishnery Publisher : Renegade Game Studio, Foxtrot Games BGG Weight:  1.59 Disclaimer:  A review copy for the game was provided by the publisher. For those of you who don’t know, the mechanism of trick taking tends to need 3 or more players to successfully work. ‘Fox in the Forest' is unique in the way that it only requires two players to compete in a tug of war style of trick.taking game. Objective: Through a series of rounds the players will aim to win a set amount of tricks. The ultimate end goal is to score a total of 21 points over a multitude of rounds. The amount of points you receive will correspond to the amount of tricks you win. Winning Tricks and Scoring Points: 0-3 tricks = 6 points 4 tricks = 1 point 5 tricks = 2 poin