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Dominion Intrigue (Second Edition): Review

Dominion Intrigue Second Edition: Review

Information:

Mechanics: Deck-Building 
Player Age: 14+
Player Count: 2 - 4 Players
Time to Play: 30 Minutes 
Game Designer: Donald X. Vaccarino
Publisher: Rio Grande Games
Year Published: 2016
BGG Weight: 2.24


Introduction:

Dominion is known as the original deck-building game, known for its static card stacks creating an efficiency puzzle where players are pursuing victory points through victory cards before three stacks run dry or the province pile empties. Intrigue adds 26 new kingdom stacks to add more variability to Dominion. The original first edition of Intrigue adds rules and cards to increase the player count, in the second edition however, Intrigue is simply an expansion and does not increase the player count.

Cards:

There is a great array of more action cards like all sets.

My favourite of the generic action cards would easily be trading post. This card is perfect for gaining better generating treasure (silver) while removing copper or curses from the player's hand. 

There are also several new victory cards, with a secondary action or treasure ability. Victory cards in particular are a great way to change the scoring pattern and when the focus on scoring pivots each game. For example the Duke which creates a scoring multiplication for players to plan out, each Duke equals the amount of duchy a player had.


The main focus on this expansion is choice. Lots of cards in this set contain choices. This is great for the game as it gives players better versatility from a card.

There are also three different attack cards, two that give the attacking player choices when the card is played, creating a more specified approach on the attack.

Final Thoughts:

- More versatility from the cards.
- Introduction friendly kingdom cards.
- Second edition removes the cards that increase the player count.

Dominion Intrigue is an expansion that is perfect for someone starting their dominion path. This is an expansion that is best mixed with other cards, having options throughout the cards gives players more agency when the card is played allowing them to decide at the time what benefits them more. There is also an array of victory cards that allow more choice when the game pivots to point scoring. Unlike the first edition the second edition of Intrigue does not let the  player count increase, but I believe there is now a separate expansion that can accommodate that.

Click...feed the addiction: 


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