Skip to main content

Mindbug X King of Tokyo: Review

Mindbug X King of Tokyo: Review

Information:

Mechanics: Head to Head, Push Your Luck
Player Age: 8+ 
Player Count: 2 Players 
Time to Play: 15 - 25 Minutes 
Game Designer: Skaff Elias, Richard Garfield, Marvin Hegen, Christian Kudahl
Game Artist: Denis Martynets
Publisher: Nerdlab Games
Year Published: 2025
BGG Weight: 2.00
Disclaimer: A review copy for the game was provided by the publisher.

Mindbug is a fast paced head to head game I have reviewed several times; the main review can be found here. The focus of this review is the crossover that no one saw coming. Richard Garfield is the designer of both Mindbug and King of Tokyo, and this iteration of Mindbug X King of Tokyo has the theme of King of Tokyo combined with the mechanisms of Mindbug. 

Contents:

In the game there are 32 creature cards, four Mindbug cards, and health trackers like normal mindbug sets. 

There is a dice for each player which will be used when creatures with the dice symbol attack. There are power cards which are new to Mindbug but a crucial element of King of Tokyo. These cards contain immediate effects and can be purchased through energy cubes during the game.

New Mechanics:

There are two new phases in the game added due to the King of Tokyo mechanics. At the start of a player's turn they can spend energy to buy any of the three power cards displayed. Cards are replaced immediately so the player can keep buying if they have enough energy. All of the power cards have immediate effects and are then discarded.

When a player attacks if that creature has one or two dice visible on their card, after the attacker is declared before blocker is decided. The attacker will roll die equal to the amount on their card. These dice can be re-rolled once but after the first roll the dice have been set. 

The energy symbol will give the attacking player that much energy, the attack symbol will force the defending player to discard a creature card, and any value result will increase the attackers power by that value.


Theme:

The underlying concept here is a love letter to the growing universe of King of Tokyo. There are characters covering the whole franchise including the original King of Tokyo, King of New York, King of Monster Island, King of Tokyo Origins, and even promo creatures. The only element I didn't see covered was King of Tokyo Dark. The power cards even mirror some for the famous cards from the other games like 

Mechanically the game implements the dice and the power up cards to add an extra buying power card phase. I find the theme so strong in this game that I'm not sure yet if I will mix this with the other content for Mindbug or keep it isolated. Either way this copy will be next to King of Tokyo games where is belongs.


Final Thoughts:

- Really leaned into the King of Tokyo theme and mechanisms, earning a spot right beside the rest of the franchise.
- The cards are a love-letter to the game with references across the entire King of Tokyo franchise.
- All creature cards are unique. 
- The style of the cards mixes perfectly with the other mind bug sets and it would only equate to less energy and die rolls if mixed. 
- Same Mindbug atmosphere and gameplay.

I think Mindbug X King of Tokyo is my favourite set. As a fan of the King of Tokyo franchise I can say that this set feels right at home in that universe. The gameplay remains as fast as ever, even with the two new mechanisms of rolling the King of Tokyo die and spending energy for instant effects. Whenever a creature with the die symbol attacks, the dice are rolled. The player than has one chance to re-roll, the results will either increase the monster’s power (before blocking is declared), discard a card from the opponents hand, or gain energy. Energy is a new but familiar mechanism that can be spent at the start of a turn to gain immediate effects from a three card display. This edition has earnt a Golden Seal of Approval and works great for any fan of either King of Tokyo or the Mindbug series. If mixing cards from previous sets I would only mix a few to not dilute the new mechanisms.

Click...feed the addiction: 

Comments

Popular posts from this blog

Wyrmspan: Review

Wyrmspan: Review Information: Mechanics:  Engine Builder, Hand Management, Drafting,Set Collection Player Age:  14+  Player Count:  1  - 5 Players Time to Play:  90  Minutes  Game Designer:  Connie Vogelmann,  Elizabeth Hargrave (Designer of original game). Game Artist:  Clémentine Campardou Publisher : Stonemaier Games Year Published:  2019 BGG Weight:  2.66 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Stonemaier Games is well known for a bird-watching game called Wingspan. Wyrmspan is a spin-off game with a similar essence of engine building but with many changes that creates a different feeling game and allows room in your collection for both. The two most notable changes are the lack of dice and the introduction of a new currency called silver coins which will determine how many turns you have per round. Game Anatomy: Silver Coins: At the start of every round, players ...

Baby Dragon Bedtime: Review

Baby Dragon Bedtime: Review Information: Mechanics:  Deck Building, Real time Player Age:  6+ Player Count:  3 - 8  Players Time to Play:  5   Minutes  Game Designer:   Steve Darlington Game Artist:  Steve Darlington Publisher : Tin Star Games Year Published:  2018 Disclaimer:  A review copy for the game was provided by the publisher. Objective: ‘Baby Dragon Bedtime' is a unique mix of real-time and deck building that includes memory elements.  The mother dragon has demanded her little infants go to sleep but like normal kids, they don't want to go to bed until they absolutely have to. You will be playing as one of these baby dragons trying to get the most loot before ultimately having to go to bed.  Card Anatomy: Each card contains an explanation of what they do and some cards will have a letter of A-G this will help the players to determine their starting deck. Within this game there are three categories of cards; starte...

Critter Kitchen: Rapid Review

Critter Kitchen: Rapid Review Information: Mechanics:   Worker Placement, Set Collection, Variable, Simultaneous, Programmed Movement Player Age:  10+ Player Count: 1  - 5   Players Game Designer:  Alex Cutler, Peter C. Hayward Game Artist:  Sandara Tang Publisher:  Lucky Duck, Cardboard Alchemy  Time to Play:  20 Minutes  Year Published:  2025 Disclaimer:  A review copy for the game was provided by the VR Distribution.  Rundown: Critter Kitchen is a simultaneous worker placement game played over seven rounds. It will have players gaining ingredients from several locations in preparation for creating three dishes; twice in the game and a final seven-course meal for the critic at the end of the game. Each round you will be sending out three workers; a mouse, a lizard, and a boar. Each of these workers has a speed (order of resolution) and an amount they can carry. This alternates from the mouse resolving first but...