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Star Wars - Super Teams: Review

Star Wars - Super Teams: Review

Information:

Mechanics: Race, Had Management, Team Based
Player Age: 7+
Player Count: 2 - 4 Players
Game Designer: Max Gerchambeau
Game Artist: Derek Laufman
BGG Weight: 1.00
Publisher: Zygomatic, Asmodee
Time to Play: 30 Minutes 
Year Published: 2025
Disclaimer: A review copy for the game was provided by Asmodee

Introduction:

Star Wars Super Team is a racing game where players are trying to get one or two pairs of ships across the end of the racetrack, playing either individually or as a team. The catch with this game is that players will have only six cards each round and will not draw cards until their hand is depleted. Each card will have a ship colour and a movement. Players can move the other players' ships as well as their own based on the cards in their hand. This mechanism makes the game a challenge in how players optimise their card timing. 

Game Anatomy:

Ships and Movement Cards:

There are eight ships, two for each colour of red, black, green, and yellow. There is also a team card that clearly denotes which ships belong to which players.

There is a movement deck consisting of 48 unique cards that feature a movement value of 1 to 6 in each colour. If all of the ships of a movement colour have reached the end of the board that card will now count as any colour when played.

Game Board:

The game board is a race track containing a start and an end, plus several locations with special effects. The hyper space location will result in the next movement being multiplied by two. For example the below movement would be four.

The asteroid field will result in the next movement being only 1 and ignoring the value on the card. 

The bonus space will grant a bonus card.

The maw space will force the ship to move back to the first normal space before the maw spaces begin. If the player ends their turn on a maw space.

Bonus Cards:

If a ship ends its movement on a bonus location, the player it belongs to will gain a bonus card. When someone moves a ship that belongs to a player. They can spend one of these bonus cards to perform the action on the card. These could be:

- Add movement (speed boost)
- Multiply movement (lightspeed)
- Ignore the effects of asteroids or maw locations
- Use the grappling hook when the player's ship isn't moving to instead grab onto a ship that has moved past it and join that ship to its end location.

Setup:

- Place the game board in the centre of the table.
- Designate ship owners; for a two player game each player has two ships, in a three player game one colour is completely removed from the game and each player gains one colour, at four players there will be two teams of two players, each owning two ship colours per team.
- Place the ships being used at the start of the track.
- Shuffle the movement deck and deal each player six cards.
- Shuffle the bonus cards, place two per player on the final planet and place the remainder together as a bonus deck.

How to Play:

In Star Wars Super Team players are racing to move their ship colours across the finish line. If a player moves all their ships across then they win. During the game players will be moving their ships as well as those of their opponents.

Each round will consist of playing the hand of six movement cards. These cards do not replenish until a new round begins. When to play which movement cards are crucial, to time the card for peak efficiency in speeding their ships to the end and obstructing their opponents. When a movement card is played a player will pick either ship of that colour and move them that many spaces (unless any location or loot card alters the movement). The loot cards can be played when a players ship is moved, or when another ship is moved past them in the case of the grappling hook. When both ships of the same colour have crossed the finish line (for the first time), each player will gain two of the loot cards that were placed at the finish line during setup.

Final Thoughts:

- Easy gameplay. 
- Timing is crucial
- There was more decision making on when each colour card should be played.
- Lots of player interaction.

Star Wars Super Team  is a very light game and I was pleasantly surprised by the good mix of strategy and fun that can be had with it. Each round, six cards are drawn for each player and every turn they must play one of these cards and move one of the two ships of that colour. The question of when is best to move these ships involves a lot more decisions than expected. This is a fun family weight game for players who enjoy racing but with plenty of player interaction.

Click...feed the addiction: 

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