Skip to main content

Loco Momo: Review

Loco Momo: Review

Information:

Mechanics: Tile Placement, Drafting, Set Collection, Pattern Movement 
Player Age: 8+
Player Count: 1 - 4 Players
Game Designer: Leon Liu, 
Game Artist: Aisha Lee
BGG Weight: 1.24
Publisher: Wonderful World Board Games
Time to Play: 20 - 30 Minutes 
Year Published: 2020

Introduction:

The forest can provide very picturesque scenery, which is particularly true for the forest of Loco Momo. The theme of the game is trying to create the best picturesque display and gaining ownership of the camera. To do this, players are drafting animal tiles in a clever method that is based on how animals move. The catch is that the colours are important when it comes to the animals you draft but only have one essential element to placing them. There are five rows with four different scoring conditions that is pivotal to drafting and placement, these are discussed below. 

Game Anatomy:

Animal Tiles:

There are five animal types; bear, rabbit, leopard, eagle and duck. They appear in three colours; blue, green and brown.

Movements:

Each animal type has a unique movement when chosen during the game (pictures used from BGA).

The rabbit moves clockwise by one space.

The leopard moves anti-clockwise by one space.

The bear stays in the same location.

The eagle moves diagonally.

The duck moves clockwise to the next duck. If there are no other ducks elsewhere it will stay in the same location.

Picture Board:

Animal tiles will be placed throughout the game on each player's board. In ascending order; the bottom row will score points for sets of unique animals, the next row above will score points for sets of the same animal, row three and four will score 3 points per column with the same animal pairs, and lastly, the top row will score four points if you can make the below pair into a triplet.

Forest Board:

The communal forest board will keep track of the round and will have four sections with four animal tiles each. The forest board will also have a depiction in the centre displaying how each animal moves.

Setup:

- Each player gains a player board.
- Place four animal tiles on each section of the forest board.
- Place the round tracker on the first round (sun token).
- Give the first player the first-player token, this is determined by the most recent player to have walked in a forest. 

How to Play:

The game will last for six rounds.

On a turn, the active player will choose one animal tile and follow their movement to place that tile in its newly moved location. Then every animal tile in that location matching that colour will be collected and placed this turn.

When placing, the tile can go in any row and doesn't need animals below it, however, it does need to be placed from left to right.

Mmk

Following  each round, the round token will progress by one so that after six rounds scoring will commence. As explained in the game anatomy, each row has its own scoring condition. One more element that people need to be mindful of is that if a column or row is filled with the same colour, which is no easy feat, that player will gain a further five-point bonus per line.

Advanced Rules:

Two advanced rules can be played to make the game more difficult. The first rule (a) is a bonus of seven points that will be awarded to the player that has the least of a particular colour or animal (shown on the tile). The second (b) is a bonus of five points if the shown animal is in the top right space of the top row.

Final Thoughts:

- A perfect game night starter with quick play time but interesting and challenging decisions.
- Advanced rules don't add too much complexity so they are easy to add to any game.
- Very unique way of drafting as based on animal movement.
- Easy rules to remember.
- Surprisingly not prone to analysis paralysis.

Loco Momo is a similar game to Azul whereby you are trying to create the best scoring rows. The puzzle for me comes in how you draft your animal tiles. You don't simply choose your tile, instead, you move an animal tile with a unique movement style and collect all tiles of the matching colour. This opens up a wealth of decision space for a game that appears to be light. Since every animal you draft has to be used, you will find yourself mapping out every possible draft that has the colour or animal you are aiming for, which can be a lot of options. If you're already someone who enjoys this kind of tile placement game where you are maximising your rows in the pursuit of scoring the most, I think you will really enjoy this game as the unique take in drafting definitely elevates the game experience and has scored a Silver Seal of Recommendation.

Click...feed the addiction: 


Comments

Popular posts from this blog

Critter Kitchen: Rapid Review

Critter Kitchen: Rapid Review Information: Mechanics:   Worker Placement, Set Collection, Variable, Simultaneous, Programmed Movement Player Age:  10+ Player Count: 1  - 5   Players Game Designer:  Alex Cutler, Peter C. Hayward Game Artist:  Sandara Tang Publisher:  Lucky Duck, Cardboard Alchemy  Time to Play:  20 Minutes  Year Published:  2025 Disclaimer:  A review copy for the game was provided by the VR Distribution.  Rundown: Critter Kitchen is a simultaneous worker placement game played over seven rounds. It will have players gaining ingredients from several locations in preparation for creating three dishes; twice in the game and a final seven-course meal for the critic at the end of the game. Each round you will be sending out three workers; a mouse, a lizard, and a boar. Each of these workers has a speed (order of resolution) and an amount they can carry. This alternates from the mouse resolving first but...

Power Hungry Pets: Review

Power Hungry Pets:  Review Information: Mechanics:   Player Elimination, Card Game Player Age:  7+  Player Count:  2  - 6 Players Time to Play:  15  Minutes  Game Designer:   Zwierzaki żądne wÅ‚adzy Game Artist:  Seiji Kanai Publisher : Exploding Kittens Year Published:   2024 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: There have been many variations to the classic microgame Love Letter , and Power Hungry Pets is Exploding Kitten's twist on this classic. In the game, you are aiming to win multiple rounds by having the highest-valued card at the end of the game or by eliminating all the other players.  Game Anatomy: Each card will display a value from 0 to 10. This value determines the card’s strength when comparing against opposition. The deck is made up of 21 cards, the lower cards populate more in the deck such as value 1 has five copies, values 2 and 3 have three copi...

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...