Dungeon Drop Deluxe: Rapid Review
Information:
Mechanics: Set Collection, Push Your Luck, Modular, Variable Player Powers
Player Age: 8+ Player Count: 1 - 4 PlayersTime to Play: 40 - 70 Minutes
Game Designer: Scott R. Smith
Game Artist: Marilia Nascimento
Publisher: Phase Shift GamesYear Published: 2020BGG Weight: 1.38Disclaimer: A review copy for the game was provided by the publisher.
Player Age: 8+
Game Designer: Scott R. Smith
Rundown:
Dungeon Drop is a set collection game that has players exploring a dungeon that is randomised by the items (cubes) being dropped onto the table at the start of the game.
On each turn players will add more items to the dungeon, choose if they want to activate their race or class ability, then loot all the pieces encompassed within three pillar cubes that create a ‘room’. This room cannot contain any other pillar cubes, only loot. After three rounds the game will end and each player will score the cubes they have collected, as well as score their quest card.
Alteration:
For each game players have two unique aspects that make up their character; a Race which determines their initiative, health, and one ability, and a Class that will also contain a unique ability.
Both races and classes can vary how players form rooms, re-drop cubes and flick cubes to adjust the dungeon to your benefit. Dungeon Drop contains 15 races and 10 classes to help create plenty of variability.
Partnership:
Once players are familiar with the game it is recommended that they play with a teamwork addition. Before the active player forms a room, opponents can place their meeple anywhere in the dungeon.
This presents a suggestion for another player or a means to hinder their score as each meeple in the formed room will give the owner of that meeple one point at the end of the game. This adds a layer of bluffing/strategic placement to the other players that require them to have an understanding of their opponent's agenda.
Items:
There are several cubes in the game with more added in expansions. The major components include gems, gold, monsters and the chest/key combination.
Quests:
At the start of every game players will gain a quest card. These cards will outline how various pieces score. To begin with they will give a value to the three coloured gems. They may also give values to gold, monsters and additional points if you have the most/least cubes.
Monsters:
As monsters are fought they deal damage (shown below), although, there is a benefit to the tough monsters. These will score points at the end of the game. During the game you cannot loot a room if it will kill you. The only way to eliminate a monster but prevent the damage is through the use of the magic shield. This item will ignore all damage from one monster, then once used will be re-dropped into the dungeon.
Chest and Key:
At the end of the game any chests collected are worthless without a key to unlock them. If paired with a key the chest dice will be rolled to determine the value of points awarded.
Determination:
- The class/race combination gives each player abilities to give them a fighting chance and add great variability.
- Easy to teach rules with very fast gameplay.
- Because the dungeon is created by dropping cubes, every game is guaranteed to be different.
- Each player only has three turns, so to do everything you want it can be very challenging and leave some players to analysis paralysis.
Dungeon Drop is a lightning-quick game in theory, while in reality the puzzle optimisation becomes very challenging for players to pursuit effectively due to the small amount of turns. This is great for gameplay as it creates a good rule to depth ratio. Every time you play, the cube drop will create unique dungeons and there will be a variability of different classes, races and quests to give you a different pursuit and different abilities with which to seek it. This is a great light-weight game to add to your collection that feels especially unique.
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