Roll Camera: B-Movie Expansion - Review
Information:
Mechanics: Cooperative, Worker Placement, Dice Workers, Set Collection, Variable Player Powers.
Player Age: 10+ Player Count: 1 - 6 Players Time to Play: 45 - 90 Minutes
Game Designer: Malachi Ray Rempen, VelgusGame Artist: Malachi Ray RempenPublisher: Keen Bean StudiosYear Published: 2022BGG Weight: 2.00Disclaimer: A review copy for the game was provided by the publisher
Player Age: 10+
Game Designer: Malachi Ray Rempen, Velgus
Introduction:
You have worked hard to manage tight deadlines and even tighter budgets. You thought you were finally hitting the big time with a couple blockbusters on your hands but Instead you have entered the realm of B-grade Movies! You shouldn’t be too worried though as these movies can still be profitable, you just have to lean into their outlandish nature. B-Movie is Roll Camera's biggest expansion so you can expect plenty of extra content including new characters and more problems, scenes, ideas and scripts. Possibly even better than these additives is the completely new features. These include new actions, equipment, genre tokens and middle sections of a script.
More Content:
New Player Boards:
Six new playable characters have been added in this expansion. Like the base game they each have their own unique worker placement locations that gives the player a fighting chance. A couple of these characters have abilities on the new mechanism of genre.
But even if you don't use that part of the expansion, there is extra dimension to these characters that players can use in the base game. A pivotal part to these new characters is instead of everyone having the same idea focused ability, each character has a unique twist for an idea ability. An example of this is simply playing an idea directly from the players hand to make them unique in sparking ideas.
Problems and Ideas:
With 15 new problems, the business of movie making just keeps getting tougher. Five of these problems focus on new elements like equipment and genre, however, the large portion just adds more variability.
A new type of problem that intrigues me most are those costing three quality or three budget when they’re in the final location at the end of your turn. The cost will only occur once and then the card will resolve itself.
With all these new problems you are going to need some better ideas. Good thing the game has you covered with 16 new ideas added in, 6 of which are focused on the genres.
Scripts:
Five new scripts are added for both the top and the bottom. The focus for the top scripts are exact amounts of scene colours, no more no less.
The bottom scripts are mainly focused on three different scene colours in a certain order.
Production Companies:
Five new production companies keep the game challenging and varied between plays. Two of these focus on the genres, trying to get 10 genre tokens to win, or forcing all the tokens to go on one specific scene as the pivotal part of the movie.
The other three scenes each contain their twist such as a longer movie, limited ideas, and one less crew member but double the equipment.
New Scenes:
A whopping 75 scenes have been added to the game to spread across the range of genres. A new twist has also been added where some scene cards act as two-colours. During the game the scene can count as either colour but once the end-game scoring has begun players must determine what genre this scene adheres into.
New Content:
Equipment Cards:
Every game has three equipments in play. These are powerful crew locations that work as one-time effects. A player may assign the matching crew to attend an equipment but once the location is resolved the equipment is immediately flipped over and exhausted for the rest of the game.
Genre Tokens:
Some scene cards now have one or two genres attached to them out of the five genres; horror, crime, sci-fi, fantasy and western. When one of these scenes appear on the story board space the tokens will be attached to the scene from their respective piles. Each scene can have two genres attached, which can be altered in many ways, but what are they for? The middle scene cards.
Middle Scene Cards:
This middle scene will determine what and how many genres you need of each type. If the genre is in a crossed out circle it means this one can't be near the editing room. Instead of altering quality up and down at the end of the game, the genre is much more pivotal. If the players meet this goal at the end of the game they win, if not, they lose. It's important you connect with your target audience in a B-Movie. During the game there are ways to change the middle script into a different option through problems, ideas, and player actions so not everything is set in stone.
New Crew Location:
By spending one crew dice on your turn you can either; swap a genre in the storyboard to another by spending one dollar, or (at the same location) add one genre to a scene in the storyboard so long as this doesn't exceed the two-genre limit.
Another location simply wipes the storyboard all together and starts anew by spending two crew members of the same die face.
Final Thoughts:
- Equipment and new characters will be added any time I play as easy additions.
- If you dont like the genres there is still plenty of content here for you.
- The genres are for more advanced players.
- The location that refreshes the storyboard is perfect for hunting those necessary colours or even for the right genres.
This is the largest expansion for Roll Camera with a tonne of content for every facet of the game. That alone is great, especially with the new characters that feel more unique than the original six. There are ways this expansion makes the game easier and harder. On the easier side, the equipments are a good addition for your desperate Hail Mary moments, and the multi-coloured scenes and storyboard-refresh locations make it easier than ever to get your desired colours. However, managing the genres to perfect the right ones on the storyboard before shooting the scene adds an additional challenge to the already tricky film set.
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