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Don't Skip Leg day: Review

Don't Skip Leg day: Review

Information:

Mechanics: Drafting, Hidden Scoring, Set Collection
Age: 8+
Player Count: 3 - 6 Players
Time to Play:  15 - 25 Minutes 
Game Designer: Alex Cutler
Game Artist: Joshua Leonard
Publisher: Pandasaurus Games
Year Published: 2024
Disclaimer: A review copy for the game was provided by the publisher.

Introduction:

The body building competition is coming up in only two weeks and good body workouts will result in great muscles, scoring you points with the judges. If you ignore the leg workouts the judges will be disappointed by your disproportionate body and you’ll lose points. This game is an easy to play drafting game where it is pivotal you do enough leg Workouts while maintaining the competition between your opponents. 

Card Anatomy:

Leg Day:

The leg day cards are vital to your workout routine. In fact the player with the least leg day cards will be eliminated from competing in scoring. Cards will be played in two ways; while drafting gym days (face-up), and home days (face-down). When leg days are played face-up on a gym day the player will lose one point for the leg day at the end of the game. This means home days are your preffered leg workouts unless you become desperate.

Protein Shakes:

Protein shakes will have either one, two or three proteins on the card. Each of these protein shakes will count towards scoring and whoever has the most protein shakes at the end of the game will score 10 points, with the second player scoring 5. These shakes have the additional purpose of being a last-ditch tie breaker for players that have an equal amount of leg days. If tied for elimination, whoever has the most shakes will be able to compete.

Workouts:

There are several other workouts which will score points as detailed on their card, or will score points based on sets.

The most interesting card here is the selfie. When scoring a selfie card you gain points per the amount of unique cards drafted. Their uniqueness is defined by their background.

How to Play:

Play spans over two weeks of workouts, with seven days per round. Each round has 9 cards dealt to each player. The first card drafted in the game will be played face up (gym day) and the second card will be face-down (home day).

Each turn players simultaneously draft one card, play it, then pass the remaining cards to the player on the left. The last two cards will not be drafted at the end of the round. When the second week commences the first card will be a home day and the direction of drafting changes to the right. At the end of these two weeks (rounds) scoring will commence. Firstly the player who has the least leg workouts will be eliminated from scoring, then the rest of the players will tally their total points, remembering to negate one point for each leg day performed on a gym day.

Final Thoughts:

- Quick introductory filler.
- The way players have to factor in the leg days adds an interesting layer.
- Packaging presence for players who enjoy the gym (the gamebox is shaped as a protein shaker).

This is a game targeted for a casual audience in the same way that ‘Sushi Go’ is. Players are quickly drafting 14 cards trying to score the most points while considering the other players and how little leg days they can get away with. The choices in the game come from the face-down drafting. You can use this purely for leg days but you don't want to draft more than you need to, otherwise you won't be able to score enough points. So it is pivotal to keep track of how many leg day cards have been drafted. The face-down selections are great for other cards as well like protein shakes and selfies. This is a great introductory game for the gym-fanatic in your life.

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