Skip to main content

Skyrockets: Review

Skyrockets: Review

Information:

Mechanics: Real-Time, Scenario, Cooperative, Variable Setup
Player Age: 10+
Player Count: 2 - 5 Players
Time to Play: 10 Minutes
Game Designer: Charlie McCarron
Game Artists: SillyJellie
Publisher: Floodgate Games
Year Published: 2023
BGG Complexity: 2.0
Disclaimer: A review copy for the game was provided by the publisher.

Introduction:

In skyrockets, players are cooperatively trying to keep the sand flowing in the five sand timers without them running dry. This is done by playing a card from your hand and flipping the two timers denoted on the card. The countdown timer needs to be flipped four times in order to reach the end of the track and everyone wins. Run out of sand on any of the other timers a total of three times and everyone loses. This is the base concept but there are an astounding 30 scenarios for players to master, each with a different twist and method of playing.

Game Anatomy:

Firework Cards:

Each fireworks card denotes two timers. When the cards are played (unless the scenario rule states otherwise) these are the timers that will be flipped when revealed.

Timers:

There are six sand timers with varying times: 

Red is 30 seconds 

Orange is 40 seconds 

Yellow is 50 seconds 

Green is 60 seconds 

Blue is 70 seconds 

Purple is 90 seconds

Scenarios:

There are 30 scenarios broken down into 10 groups that share similar vibes. Each scenario explains which timers start the game activated, which timer is on the countdown track, how many cards players have, the conditions of how to draw cards, as well as any other ruleset that changes the game.

If we look at Scenario 3 for example:

- The orange timer will be on the countdown track.

- The green and purple timers start inactive.

- Players begin the game with five cards.

- Players don't draw at the end of their turn, they only redraw back to five cards if they play a card randomly from someone else's hand.

- Players cannot mention what is on a specific card to the other players.

Countdown Track:

The timer on the countdown track works differently. Players actually want this timer to run out as it can only be moved can forward once they play a matching card and the sand is no longer falling. Otherwise, if you play a matching card while there's still sand it negates your chance to flip it. Once this timer is flipped four times the players win the game.

Setup:

The setup will be based on each scenario. The scenarios can be played in gradual ascending order or randomly.

How to Play:

Each scenario will change how you play in various ways. The base game is turn-based and on a player's turn they will play a singular card from their hand, flipping those two sand timers.


The player doesn’t have to play their card straight away on their turn, they can wait until they are ready. If the countdown timer is flipped onto the last space the players will win. If any of the other timers run out of sand a total of three times then the players lose.

Final Thoughts:

- Fast, frantic, fun.

- Different times on the timers keep the game frenzied.

- Vast array of replayable scenarios that do feel drastically different and creative.

Skyrockets is an exhilarating game with an easy concept of keeping the timers going while waiting for the main timer to deplete. It is the scenarios that brings this game to life for me. Every time I play this game the engine is mostly the same but the challenge feels vastly different. The best part about the challenge setup is not only do they reward you with an unlockable package for completing all 30 scenarios, but each scenario is also infinitely replayable. This is a real-time game that is played in under 10 minutes, is easily portable and great with any player count.

Click...feed the addiction: 



Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold t...

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Par...