Skip to main content

Pocket Farm: Review

Pocket Farm: Review

Information:

Mechanics: Drafting, Currency Management, Tile/Card Placement, Set Collection
Player Age: 10+ 
Player Count: 1 - 4 Players
Time to Play: 15 - 30 Minutes 
Game Designer: Eric Hong
Game Artist: DODAM, Boram Jung
Publisher: Mandoo Games
Year Published: 2023
BGG Weight: 1.50
Disclaimer: A review copy for the game was provided by the publisher.

Introduction:

The life of a farmer can be an unpredictable one. This game has you living 12 months as a farmer while players build their crops and harvest their goods. They will also be slowly building the market demand for the end of the year. When players draft, there will always be one card leftover to determine how much the fruit will score at the end of the game. Due to this, the game comes down to effective planning and ultimate timing in order for the the right crops to get the maximum market yield.

Game Anatomy:

Cards:

Each card will be cut into four quadrants that may hold;

- a depiction a fruit (either avocado,  pineapple, raspberries or apple). 

- A possible fruit basket valued at 1-3 

- Suns or clouds which act as game currency. 

Each card also has its cost in the middle of the card and an amount of dots to denote what player count it should be used in. 

Currency System:

Each card has a cost that has to be paid when playing the card. This payment comes from the suns and clouds that the card covers when being played. Each individual sun starts as one currency. When connected to one or two more suns, horizontally or vertically, the currency per sun will go up to be worth 2 per sun and then a maximum of 3 per sun. The cloud works in reverse as it starts being worth 3 individually, but then drops to 2 points and then one point as it connects to other clouds. 

Setup:

Based on the player count, keep only the cards with dots matching the player count or a lower number. For example, a three-player game will have the cards with denoted dots of one, two and three. The first player will gain the avocado token.

How to Play:

The game will consist of 12 months (turns), where on each turn there will be a drafting and a placement phase. Then the avocado token will pass to the next player clockwise until 12 turns have been played.

Draft Phase:

Cards from the centre deck will be revealed in the middle of the table equal to the player count plus one. Starting with the first player, everyone will choose one card for their hand. The last card will go to the market to determine the value that fruit has at the end of the game (more in scoring).

Placement Phase:

Every turn players can place down 0-2 cards, keeping the remaining cards in their hand. When a card is played it has to overlap on sun and cloud quadrants to pay for the card (as explained in the currency section). The cards can cover valued fruit and baskets but there isn't really a reason to do so, except for optimal placement.

Scoring:

This scoring will now occur for every fruit but this example will focus on one fruit more thoroughly.  

The value of all baskets adjacent to the fruit (an avocado) will be tallied. Baskets are only scored once and secondary instances of avocados do not score off the same basket. This value will be multiplied by the amount of avocados in the market. i.e if there are baskets of 9 total points and four avocados, the score for avocado will be 36.

Final Thoughts:

- Colourful aesthetic but challenging gameplay.

- Interesting currency system, where you have to not only build for scoring but also build for currency.

- Great drafting for two players as the first player gets the best pick but the second player manipulates the market.

- Memorable rules that can be challenging to teach.

Due to the compact box, colourful aesthetics, and quick play time Pocket Farm appears to be a filler/family game but this game packs a lot of punch. You have to focus on building the right placement for points while also considering the optimal currency connections. This is particulary hard and needs a combination of both currencies (suns and clouds) when trying to build the higher cost cards. For this reason this is a lightning fast game that is a challenging puzzle to master. If you like thinky games in fast timeframes then this is a perfect game for you, and it is easily travelled with as a special bonus.

Click...feed the addiction: 



Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold three tokens every turn. Tokens: The tokens are the core element

Waypoints: Review

Waypoints: Review Information: Mechanics:  Roll and Write, Print and Play Player Age:  8+  Player Count:  1 - 100  Players Time to Play:  20 - 40   Minutes  Game Designer:   Matthew Dunstan, Rory Muldoon Game Artist:  Rory Muldoon Publisher : Postmark Games Year Published:  2023 Disclaimer:  A preview copy for the game was provided by the publisher. Introduction: Over the space of four hikes (rounds) players are going to journey across the outdoors visiting key waypoints including animals, mountains, and lookouts. Waypoints: There are several waypoint tracks that players will fill over the course of the game, where each waypoint on the map can only be visited once. Below is an explanation of waypoint scoring and any bonus abilities they activate. When each waypoint is visited the leftmost point on the track is circled and the player will either gain points or an ability to be activated when they chose. Each track will score the rightmost circled point value at the end of the game. Bear