Skip to main content

Holiday Hijinks: Review

Holiday Hijinks Collection: Review

Information:

Mechanics: Escape Room
Player Age: 13+ 
Player Count: 1 - 4 Players
Time to Play: 60 Minutes 
Game Designer: Jonathan Chaffer
Game Artist: Jonathan Chaffer
Publisher: Grand Gamers Guild
Year Published: 2020 - 2021
BGG Weight: 2.00
Disclaimer: A review copy for the game was provided by the publisher.

Introduction:

Today will be a mini-review focusing on three of the Holiday Hijinks games. These are 18 card escape room games centred around your favourite holidays: Halloween, Christmas, and Independence Day. 

Holidays:

The Pumpkin Problem: 

Someone is stealing all the candy within the neighbourhood. You are going door to door investigating kids to find out which dastardly fiend is doing this. Behind every door is a new puzzle that you have to solve in typical escape room fashion.

Key Points:

- Challenging puzzles that needed resources from information found on the app.

- Great use of the back of the cards. The doors were used for multiple puzzles. 


The Kringle Caper:

The north pole has been shocked with a heinous crime! Interrogate elves, reindeers, and Santa himself to get to the bottom of the crime.

Key Points:

- Earlier puzzles were used a second time as it has overlapping information.

- The images on the back of the cards were hard to distinguish.

Independence Incident:

On Independence Day, you happen to be viewing the museum hall and you notice something odd in the exhibition that leads to a drastic turn of events. You have now been tasked by a government organisation to chase down the group known as the Culper Ring. It is believed that there are clues at certain American locations leading to a great treasure and now you have stumbled upon a path that may just lead you to that trove.

Key Points:

- As a non-American, I was lost on a lot of these puzzles but the information page helped with a lot of these.

- Great fun puzzles. 

- Unique use of the back of the cards. 

How to Play:

Each of these games has players using a website (app) for information that could be necessary for any of the challenges such as certain forms of communication and gaining hints like how to start a puzzle, which cards are needed, and riddles for sections of certain puzzles. All of this is used to answer the chosen card, slowly revealing more challenges and answers to the story of each holiday hijinks. 

Final Thoughts:

Key Points:

- Cards are multi-use. Backs of cards and space on prior cards are used for later puzzles which adds more design space for the creator while giving challenging puzzles for the players.

- Great experience with an abundance of challenges limited to 18 cards.

- Information you learn for one clue can and will often be used in future puzzles.

- Once completed, the game is not reusable unless players purposely do not write on cards.

- Great themes. 

- Hints had many levels of helpfulness.

- Cooperative gameplay can turn competitive depending on personality. 

This review was done via print and play. This in no way interfered with the play experience as several cards needed to be written on to help solve the riddles. I am still slowly dipping my toes into the world of escape room games and some others have been too challenging for me to complete the game fully. I would say Holiday Hijinks is a great starting point to enter into these types of games, as clues were needed often but not for every challenge. My confidence in this genre grew as I solved each puzzle, helping to prepare me to face more escape room games in the future, hopefully including the other Holiday Hijinks.

One thing that these games did that I enjoyed was the implementation of the back of the cards. The Halloween puzzle used the back frequently, and the other two used the back for one puzzle. But the other two puzzles made up for this with throwback clues that had you using previously solved puzzles or information that started as irrelevant on previous cards. This created a constant feeling of larger puzzles that felt extremely satisfying when the challenge clicked. If you are a fan of escape room games or a beginner like me, I would heavily recommend jumping in with these holiday-themed games. They are perfect for including the whole family and it has easily earned a Silver Seal of Approval.

Click...feed the addiction:


Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold t...

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Par...