Skip to main content

Dinosaur Island: Rapid Review

Dinosaur Island: Rapid Review

Information:

Mechanics: Set Collection, Tile Placement, Action Points, Worker Placement
Player Age: 8+ 
Player Count: 1 - 4 Players 
Time to Play: 90 - 120 Minutes 
Game Designer:Jonathan Gilmour, Brian Lewis
Game Artist: Kwanchai Moriya, Peter Wocken, Anthony Wocken
Publisher: Asmodee, Pandasaurus Games
Year Published: 2017
BGG Weight: 3.04
Disclaimer: A review copy for the game was provided by the publisher.

Rundown:

Dinosaur Island is the original dinosaur theme park game and the bigger brother to Duelosaur Island. As Dinosaur Island has been reprinted as a second edition and is now readily available it is the perfect time to review this awesome worker placement game.

Alteration:

There are so many differences in each play of Dinosaur Island that no two games will ever be the same. Each game has different game-ending goals based on the length of the game you play. Additional to this, a different plot twist will give new active rules for all players for the whole game.

Besides that, there is a randomness in the setup when it comes to the dice that will be used in the game as well as the randomness that comes from the attractions, worker placement spots and specialists that will be drafted throughout the game. These alterations allow for the game to constantly feel fresh and engaging. 

Production:

The production is hands-down fantastic! From the big chunky dice to the phase reminders on each board for players to keep track of. Arguably the greatest production here is the dinosaur meeples. These are purely cosmetic and there are different meeples for the herbivore, small carnivore and large carnivore types. 

Interaction:

There are some phases of the game where you will directly interact with your opponents such as; the drafting of DNA and dinosaurs during phase one, and the drafting of attractions, worker locations and specialists in phase two. 

The main interaction is personal as you are trying to solve the puzzle of the worker placement that occurs in the third phase. In this phase you are sending workers to gain money, increase security, create dinosaurs, increase dinosaur paddocks, and gain DNA. The challenge that players face is that there are only six places available for the worker locations that are drafted in phase two. This creates a challenge for each player to best gain money, points, security and DNA. 

The other challenge that players will constantly face is trying to create a thriving park. If your park doesn't have enough attractions but plenty of dinosaurs there will be a large amount of excitement bringing in guests every round. But, there won't be enough locations for those visitors to go. If these visitors aren't getting you points or money, they are simply a waste as a large number of excitement just raises your chance of getting hooligans. Hooligans get into your park first and don't gain points or money when they take up the spots normally available for the paying patrons.

Determination:

Pros:

- Once you have learnt the game, the game play is easy and intuitive.

- Interesting combination of drafting, worker placement and engine building.

- Challenging decisions, when players are trying to optimise their park.

Cons:

- Can feel daunting to play for your first time.

Dinosaur Island is a great combination of worker placement, drafting and engine building that helps bring to life the concept of building a dinosaur park. Players have to decide on the best dinosaurs and attractions to build in their park while creating the necessary DNA to produce these dinosaurs. Additionally, players must gain and efficiently use the most effective worker spots. If that wasn't enough, players also have to make sure their park effectively manages the visitors. If you have more excitement than visitor places available then you are wasting opportunities to score points and will increase the likelihood of hooligans. This is the kind of game that has an abundance of replayability when trying to find the best way to optimise each game. The variability of game play is doubled by the different end game conditions, plot twists and randomisation that can be encountered. This is a great dinosaur experience and will be a staple in my collection. It has undoubtedly earned a Go-to Golden Seal.

Click...feed the addiction: 

Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold t...

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Par...