Skip to main content

Villages of Valeria: Rapid Review

Villages of Valeria: Rapid Review

Information:

Mechanics: Hand Management, Follow, Drafting
Player Age: 14+ 
Player Count: 1 - 5  Players
Time to Play: 30 - 60 Minutes 
Game Designer: Rick Holzgrafe, Isaias Vallejo
Game Artist: Mihajlo Dimitrievski
Publisher: Daily Magic Games
Year Published: 2017
BGG Weight: 2.35
Disclaimer: A review copy for the game was provided by the publisher.

Rundown:

You are back once again in Valeria, but this time you are building a village. This will be done by developing resources, erecting buildings and recruiting adventurers. Although this is a lighter game than Valeria Card Kingdoms, it still encompasses the feeling of building an engine. On a turn you will perform an action like; harvest (draw three cards), tax (gain one gold and one card), recruit (spend one gold to gain a villager if you meet their requirements), develop (discard one card to play the resource side of a card under your castle) or build (place gold on your castles resources or any other player’s resources to erect a building from your hand, then draw one card). When any of these actions are done, every other player has an option to follow which will either let the player do part of that action, or spend more resources to do the same action. This follow choice will depend on the action that it is shadowing. Once a player has gained a certain amount of buildings and adventurers combined, the game will end and the player with the most points is the winner.

Alteration:

The alteration comes from a multitude of cards. Each card has; a resource on the bottom that it could be developed as instead of using it as a building, a cost to use it as a building, victory points, an emblem to meet the requirements of adventurers, and an ability. This ability can be either an immediate ability that will activate when built, a unique scoring possibility, or an ability that will activate when you are the first player to do the action that turn. Because the cards go through the game so rapidly, you will find unique combinations that you can focus on anytime you play. 

There are also several mini-expansions and larger expansions to increase the replayability of the game. These range from events that get added into the deck, to more drastic effects such as a monument that you will aim to build throughout the game.


Production:

The production is exactly what is needed for a game like this. The main focus is trying to fit as many cards into a small game case to make the game portable but also highly replayable. Daily Magic Games have succeeded at this. 

Wooden coins and a wooden castle meeple are also included that help players feel immersed. The wooden castle is very helpful in larger player games to remember what action you are following.

Interaction:

Due to the follow mechanism, you are trying to time your actions to create the greatest benefit while having a small effect on the other players. For that reason, this can be a highly interactive game. In the same essence, if you want to focus purely on your village, some cards interact with the other players but not enough that it will cause hindrances for you for the entirety of the game.

Determination:

Pros:

- Multi-use Cards.

- With buildings and adventurers you can enhance the actions you do when you lead a turn.

- The following mechanism feels like it’s at a good level where it's similar but not entirely equal to the person leading the action.

Cons:

- I wan was not originally enamoured with it on the first play but changed opinions after multiple plays.

Villages of Valeria doesn't add much that’s new in terms of known gameplay and mechanisms but it does perform well with what they use. It's a great tableu building game with a structurally sound follow mechanism. Each turn you are trying to progress the effects of your village, while managing resources to then follow other player’s actions. Villages of Valeria is staying in my collection because it's a great compact tableu builder, with plenty of replayability and expansions I have yet to explore.

Click...feed the addiction: 

Comments

Popular posts from this blog

Wyrmspan: Review

Wyrmspan: Review Information: Mechanics:  Engine Builder, Hand Management, Drafting,Set Collection Player Age:  14+  Player Count:  1  - 5 Players Time to Play:  90  Minutes  Game Designer:  Connie Vogelmann,  Elizabeth Hargrave (Designer of original game). Game Artist:  Clémentine Campardou Publisher : Stonemaier Games Year Published:  2019 BGG Weight:  2.66 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Stonemaier Games is well known for a bird-watching game called Wingspan. Wyrmspan is a spin-off game with a similar essence of engine building but with many changes that creates a different feeling game and allows room in your collection for both. The two most notable changes are the lack of dice and the introduction of a new currency called silver coins which will determine how many turns you have per round. Game Anatomy: Silver Coins: At the start of every round, players ...

Critter Kitchen: Rapid Review

Critter Kitchen: Rapid Review Information: Mechanics:   Worker Placement, Set Collection, Variable, Simultaneous, Programmed Movement Player Age:  10+ Player Count: 1  - 5   Players Game Designer:  Alex Cutler, Peter C. Hayward Game Artist:  Sandara Tang Publisher:  Lucky Duck, Cardboard Alchemy  Time to Play:  20 Minutes  Year Published:  2025 Disclaimer:  A review copy for the game was provided by the VR Distribution.  Rundown: Critter Kitchen is a simultaneous worker placement game played over seven rounds. It will have players gaining ingredients from several locations in preparation for creating three dishes; twice in the game and a final seven-course meal for the critic at the end of the game. Each round you will be sending out three workers; a mouse, a lizard, and a boar. Each of these workers has a speed (order of resolution) and an amount they can carry. This alternates from the mouse resolving first but...

Power Hungry Pets: Review

Power Hungry Pets:  Review Information: Mechanics:   Player Elimination, Card Game Player Age:  7+  Player Count:  2  - 6 Players Time to Play:  15  Minutes  Game Designer:   Zwierzaki żądne wÅ‚adzy Game Artist:  Seiji Kanai Publisher : Exploding Kittens Year Published:   2024 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: There have been many variations to the classic microgame Love Letter , and Power Hungry Pets is Exploding Kitten's twist on this classic. In the game, you are aiming to win multiple rounds by having the highest-valued card at the end of the game or by eliminating all the other players.  Game Anatomy: Each card will display a value from 0 to 10. This value determines the card’s strength when comparing against opposition. The deck is made up of 21 cards, the lower cards populate more in the deck such as value 1 has five copies, values 2 and 3 have three copi...