Rune: Review
Information:
Mechanics: Abstract, Tile Placement
Player Age: 7+ Player Count: 2 Players Time to Play: 5 - 15 Minutes
Game Designer: Zemilio
Game Artist: Tristam RossinPublisher: Zemilio EntertainmentYear Published: 2019BGG Weight: 1.75
Player Age: 7+
Game Designer: Zemilio
Game Artist: Tristam Rossin
Disclaimer: A review copy for the game was provided by the publisher.
Objective:
Your goal is to place three runemasters to successfully channel the most mana. To do this you will need to place your runemasters on locations that are connected to multiple mana of the same type.
Setup:
- Place the double-sided starting card in the centre of the play area.
- Deal each player three rune cards.
- Give each player three runemasters of the same colour.
How to Play:
On your turn you will place a rune card, then either draw a new card or place a runemaster. Each rune card will be split into six sections, each containing a rune. When playing a card it must lay over one or more cards and has to cover at least one rune. The two legal ways to do this is either to have every rune underneath the card match the new rune above it, or have each rune match the same colour as the adjacent rune on a different card. When doing this you cannot place on top of a runemaster or cover a card completely.
The second part of your turn will either have you drawing one card or placing a runemaster. If the draw deck is empty then rune masters must be placed. To place a runemaster it must be in an area not controlled by any other runemaster. An area will consist of all runes vertically and horizontally connected by the same coloured rune. Through placing, this area can and will be extended or shortened.
The game will end once a player has played all their runemasters. Once this occurs the other player will play out turns until they have played all their rune masters but they are no longer allowed to draw cards. This means that every turn they will be placing a runemaster. Each rune controlled by your runemasters will now score. Each blue is worth one point, green is worth two points and red scores three points each.
Final Thoughts:
Pros:
- Challenging placement to create the best areas.
- The colours and points feel well scaled in difficulty to create.
- Inbuilt micro expansion.
- Compact and portable box.
Cons:
- for a small game can be challenging to grasp, how the game plays.
'Rune' is a compact and challenging card placement game. This compact challenge is created by letting players expand and reduce the paths that others are scoring from. This won't always be easy to do though, due to the placement rules it is often challenging to place in a way that benefits yourself. This is a great compact tile-placement game.
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