Skip to main content

Eminent Domain: Rapid Review

Eminent Domain: Rapid Review

Information:

Mechanics: Deck Building, Follow, Hand Management
Player Age: 10+ 
Player Count: 2 - 4 Players
Time to Play: 45 Minutes 
Game Designer: Seth Jaffee
Game Artist: Gavan Brown, Eric J. Carter, Christine Conrad, Jeremy Deveraturda, Ryan Johnson, Patrick McEvoy, Hans-Georg Schneider, James Wolf Strehle
Publisher: Tasty Minstrel Games
Year Published: 2011
BGG Weight: 2.45
Disclaimer: A review copy for the game was provided by the publisher.

Rundown:

'Eminent Domain' has players exploring the galaxy surveying planets to colonise or invade. After gaining these planets, players will be able to increase their hand size, gain points, produce and sell resources, and gain symbols to amplify their turns. 

Alteration:

The game offers variability in what strategies players can pursue. This is mainly based on the role each player performs each turn or which advanced cards are gained through research tasks. Every turn the active player will choose a role out of the five available: warfare, colonise, survey, research or produce/trade. This is mostly how players will gain new cards to their deck as they will add that card to the discard pile then use as many cards as they want with the same symbol in their hand to amplify the effect of the role. Through these roles, players will gain points in many different ways such as colonising or invading planets; adding advanced cards to their deck through research; or simply by producing and selling resources. Once players have become accustomed to these strategies there are three expansions that changes up game play drastically. 

Production: 

The game comes with a sturdy board, multiple plastic ships of different sizes, and resource tokens of multiple colours. The components for the resources and ships seem odd at first as most players will tend to check if the different ship sizes matter. At this point, they are not important but it has been created in this way to future proof the components for the expansions as the different ship types and resources exist for a reason.

Interaction:

Players can follow their opponent’s chosen role by playing multiple cards of their own with the identical icon to perform a slightly weaker but similar action. In this way, players are always involved in the game and constantly reconsidering tactics based on the interactions with opponents. If players choose not to follow the role they may draw a card from their deck instead. This leaves players trying to keep sets of cards in their hand to anticipate opponent turns. This follow interaction is further amplified as a player does not have to empty their hand on their turn.

Determination:

This is a great deck builder that has quick turns and constant engagement from players. It is unique from other deck builders as it is not a combo-based deck builder but more of a set collection. There are three expansions I am looking forward to exploring but for now 'Eminent Domain' has earned a go-to golden game seal and earning it’s stay in my collection.

Click...feed the addiction: 

TMG
Eminent Domain on BGG
Expand Your Game Facebook page
Expand Your Game Instagram

Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Parts: Mech Mats: The mech mat will help players keep track of thei

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold three tokens every turn. Tokens: The tokens are the core element