Skip to main content

Crusaders Thy Will be Done: Rapid Review

Crusaders Thy Will be Done: Rapid Review

Information:

Mechanics: Mancala, Rondel, Area Movement Variable Player Powers
Player Age: 14+ 
Player Count: 2 - 4 Players
Time to Play: 40 - 60 Minutes 
Game Designer: Seth Jaffee
Game Artist: Adam P. Mclver
Publisher: Tasty Minstrel Games
Year Published: 2018
BGG Weight: 2.43
Disclaimer: A review copy for the game was provided by the publisher.

I have recently decided that I would try a new review format that focuses more on my thoughts than how the game runs. This new format is called a R.A.P.I.D. review and the categories are Rundown, Alteration, Production, Interaction and Determination.

Rundown:

This game is set during the period of the crusades; eliminating enemies and raising settlements. However, the main focus of the game is the underused mechanism of Mancala. Crusaders has you building, crusading, travelling, gaining influence (victory points) and mustering, all using this clever mechanism. The Mancala mechanism involves picking up all action tokens on one action wedge in order to perform that action, then drop one token at each following wedge until all have been relocated.

Alteration:

There are two crucial parts of alterations in the game; the different knight orders and the unique setup of the action wedges. The knight order refers to each players' unique character. They will each have a different distribution of action tokens. Some knights may have 10 tokens for the whole game, where some might have 13. This may not seem like it matters but when you are trying to plan an efficient turn this can be the difference between winning and losing. The knights will also either have unique setup requirements (such as another knight on the board), upgraded tiles or special abilities that help them modify the Mancala action system to their benefit.

Each game the action wedges will be randomly placed (with each player having the same setup) as each action wedge has a different action and/or a different upgraded side. This creates unique puzzles for the player to solve and create the most efficient turns. Due to the Mandala mechanic, you are planning future turns to get the most out of each subsequent turn by carefully redistributing your action tokens.




Production:

The version I have is the deluxe version which has metal influence tokens and plastic tokens for the buildings and knights (where the base game comes with cardboard influence and wooden buildings tokens).  I have a hard time deciding what looks better as both components look amazing and have a strong table presence. If I could of got this as a basic version then I doubt I would be affected as they have created great components for either version. 

Interaction:

The game will end once the influence tokens are depleted and players have had equal turns. This pool of influence tokens for the game will change based on the player count. 

     - Two players = 140 influence

     - Three players = 200 influence

     - Four players = 260 influence

This creates the majority of interaction between players, as it is a race to gain the most influence before it’s all gone. Influence can and will be gained every turn as nearly everything you can do will give you influence. The challenge comes from players trying to gain the most on one turn, or in planning to consistently gain a large amount every turn. The other high interaction comes from the enemies. Players can crusade against enemies on locations to gain a majority of conquered areas (which will score influence at the end of the game). The interaction comes from when an enemy has been defeated, the strength needed to defeat this enemy type will increase. There are enemy cost track on the side of the board to help player’s. This makes them cost more strength and sets other players back a couple of turns based on their plans. Don't take this as a negative as that means players have to be versatile in their strategy and can't always rely on combos that they have set up on their player board. Players must also be tactical at times and not purely strategic. 


Determination:

Crusaders is possibly the best implementation I have seen of a Mancala system while adding in the complexities of a large game. The challenging decisions that come from the action wedges in this game have players planning multiple moves ahead to try to get the right amount of action points on the right action wedge for later turns. Certain setups of wedges can lead to interesting combos and turns that have you creating a perfect order of events. This can be completely derailed by just a small amount of interaction from other players.  This is a great game that feels like it spans for the right amount of time and has you gaining points on nearly every turn. This will be staying in my collection and entering my top 50 games. This is definitely a Go-To Golden Game.

Click...feed the addiction: 

TMG
Crusaders Thy Will be Done on BGG
Expand Your Game Facebook page
Expand Your Game Instagram

Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold t...

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Par...