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Showing posts from January, 2021

Tapestry Plans and Ploys: Review

 Tapestry Plans and Ploys: Review Information: Mechanics:  Hand Management, Tech Trees, Civilisation Player Age:  12+  Player Count:  1 - 5  Players Time to Play:  90 - 120  Minutes  Game Designer:   Jamey Stegmaier Game Artist:  Andrew Bosley, Rom Brown Publisher : Stonemaier Games Year Published:  2020 BGG Weight:  2.67 Disclaimer:  A review copy for the game was provided by the publisher. 'Tapestry' has gained its very first expansion. This expansion adds  balanced gameplay and more in terms of landmarks, civilisations, space tiles and tapestry cards for all tracks. New Ways to Gain Landmarks: In the base game, you could only gain landmarks by advancing on a track or by upgrading technology. With this expansion landmarks can be gained through space tiles, tapestry cards, and a landmark goal that players begin the game with.  These landmark goals reward players with a significant-sized building once they h...

Sorcerer City: Rapid Review

Sorcerer City: Rapid Review Information: Mechanics:  Real-Time, Tile Building, Tile Placement Player Age:  14+  Player Count:  1 - 6  Players Time to Play:  45 - 60   Minutes  Game Designer:   Scott Capulto Game Artist:  Lina Cossette, David Kegg, Damien Mammoliti Publisher : Druid City Games Year Published:  2020 BGG Weight:  2.25 Disclaimer:  A review copy for the game was provided by the publisher. I have recently decided that I would try a new review format that focuses more on my thoughts than how the game runs. This new format is called a R.A.P.I.D. review and the categories are Rundown, Alteration, Production, Interaction and Determination. Rundown: Each year sorcerer city is built, reset and  re-built. You and your fellow players are playing as rival architects and will try to gain the most prestige over the course of five years. This occurs by players laying tiles in real time to score in areas of influenc...