Skip to main content

Battle for Sularia: Review

Battle for Sularia: Review

Information:

Mechanics: Head to Head, Take That, Pre-Constructed Deck Builder
Player Age: 13+ 
Player Count: 2 Players
Time to Play: 30 Minutes 
Game Designer: Jesse Bergman, John Kimmel
Game Artist:  Various
Publisher: Punch-It Entertainment LLC
Year Published: 2016
BGG Weight: 3.25
Disclaimer: A review copy for the game was provided by the publisher.

Objective:

The aim of the game is to destroy your opponents sites and reduce there health from 25 to 0. This is achieved through tactics, conditions, combatants and careful planning.

Card Anatomy:

Sites:

These sites will cost influence to establish, and will generate sularium each turn (this solarium will be used to create combatants). Each site will also have an attack on the bottom left and health on the bottom right. Sometimes, there will also be abilities in the centre of the card.

Combatants:

Combatants are designed in the same manner as sites, except that the cost on the top left is in sularium. The top right is still the sularium generated by the card, but on some occurrences can be a negative value.

Tactics and Conditions:

These cards will be used to modify the battlefield. Tactics will only resolve once where conditions will stay permanently. Conditions can only be played from the influence row. Both of these cards have a threshold on the top left that requires the player to currently have that amount of influence in their influence row. The cool thing is that using these cards do not use this resource, it just has to be there. For further explanation, if you have three cards at 2, 4 and 5 threshold, and you have 4 influence, then you can play the 2 and the 4 this turn but you won't be able to play the 5.

Setup:

Before playing your first game, I recommend looking at the starting decks available to build at this site. Then shuffle each players deck, draw seven cards and set each player at 25 health.

How to Play:

The multiple phases of generation, establishing and attacking will be explained but first, the command window, as it is used a lot in multiple phases.

Command Window:

Starting with the active payer until both pass in succession, players can activate abilities on their sites and combatants by exhausting them, or play a tactic from their hand or a tactic/condition from their influence row. These will not resolve until both players have passed. Using the ‘stack’ rule as in ‘Magic The Gathering’, the last card played will resolve first followed by the others in reverse order of being played.

Reset and Draw Phase:

This phase is simple, you draw two cards and un-exhaust all your exhausted sites, influence and combatants. This, however, is not needed on the first turn for each player.

Influence and Site Phase:

First off, place one card from your hand into the influence row face-down, giving you one each turn influence (consider this as a second hand as you can play these cards from the influence row when they are valid). Then open a command window and calculate how much influence you have. This influence will be used to establish sites by exhausting and using up the influence for this turn and then establishing the site onto the field in two rows designated for sites only. The first site can be played in either row then the following sites have to connect to an edge of a previously played site (image below). When doing this, remember the opponent can only (usually) attack the sites that are exposed (in the front row or have no sites in front of them). Then another command window becomes available.

Sularium and Combatant Phase:

Calculate the sularium produced by the sites on the top right-hand side of the card. That is the sularium you are able to spend to enlist combatants. Each combatant will have a cost on the top left that will need to be spent on that turn. Before and after enlisting combatants a command window is open.

Attacking:

Now is the key part, using your combatants to demolish your opponent's sites. You choose which combatants you want to attack with (they exhaust to attack). Combatants cannot be attacked in this manner, only sites. Once this is done the opponent will choose which combatants they wish to defend with, if any. A command window opens before and after choosing defenders.

When fighting, the attacking and defending combatants/sites will do damage to each other simultaneously based on their attack (bottom left of card). If a combatant dies in this phase it is discarded. The sites will also be discarded in the same manner, however, two conditions happen now. First, the player with the site will lose health equal to the influence cost of the site (this occurs if the site is destroyed by an ability or a tactic), and secondly, if the site dies by a combatant any excess damage will hit the owning player.

End Phase:

Now that you have deployed sites, units and attacked, you will discard down to seven cards. Players will now have the last command window available for the turn and activate all the end of turn abilities, as well as reset any site or combatant health. The turn passes to the other player until one has been conquered.

Final Thoughts:

Pros:
- Unique duel mana system
- It's a CCG without any collectability
- The bulk amount of damage done to players is based on destroying sites instead of directly attacking the player

Cons:
- Need to buy expansions for enough range of cards to build different decks
- Can feel very similar to CCG's

'Battle for Sularia' is a great alternative to a collectable card game. The base game needs more variability available to help build decks or have new factions available, but this has already been addressed through expansions (review upcoming). The main selling point is that it holds the CCG gameplay without being collectable. Additionally the duel resource system. In this game the resource system for combatants is based on sites that will be attacked and destroyed throughout the game, which helps emulate a RTS feel where if you can limit the sites, you can limit the amount the other player can attack you with. If you are looking for a game with similar systems, but still unique to CCG's with no collectability then 'Battle for Sularia' is for you.

Click...feed the addiction: 

Punch-It Entertainment
Battle for Sularia on BGG
Expand Your Game Facebook page
Expand Your Game Instagram



Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold t...

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Par...