Skip to main content

11:59: Review

11: 59: Review

Information:

Mechanics: Dice Rolling, Real-Time
Player Age: 13+
Player Count: 2 Players
Time to Play: 3 - 5 Minutes
Game Designer and Artist:  Chris Rossetti
PublisherRampage Games LLC
Disclaimer: A preview copy for the game was provided by the publisher. The components and rules can change in the final version.

Objective:

It is time to go to war! How do you win said war, well, you must launch your nuke and kill two VIP's or gain five diplomacy tokens. This game can be played as a one-off filler or in a campaign mode where the first to seven points wins (three points from killing the VIP's, and two points for winning with diplomacy).

Components:

A) Dice: These are the dice that each player will roll in real time.

B) VIP Meeples: Each player will start with two of these, and will be trying to protect their own while destroying the opponents.

C) Diplomacy Gems: Used to win by diplomacy or to rebuild a chevron bunker.

D) Chevron Bunker: Protects your VIP's.

E) Nuke: Destroys an enemy chevron bunker or a VIP meeple.

Setup:

- Give each player two chevron bunkers (stacked), two VIP meeples, two dice, and one nuke laying down (all of the same colour).
- Place the remaining components in the middle.

How to Play:

Each player will roll both their dice as fast as they can in real time until they either receive a combination of seven or the same number on both dice (doubles). When you roll one of these values you will be able to take an action while the other player is still able to roll.

Roll Seven:

This is where you will be using your charm to either gain one diplomacy or spend one diplomacy to build a chevron bunker.

Roll Double:

With a double, you can go on the more offensive front, and make the opponent lose one diplomacy point, arm your nuke or shoot your nuke if already armed.
When shooting a nuke you will lay it down so it is then disarmed (has to be armed to shoot), and either destroy a chevron bunker or, if there are no bunkers, destroy a VIP meeple.

This will continue happening in real time until either one player have both VIP's destroyed or someone has gained five diplomacies.

Final Thoughts:

Pros:
- Portable
- Either strategy has an equal chance of winning.
- More thinking than typical speed games of this weight.

'11:59' stands out from other speed games of this weight due to whenever an action roll occurs, a tactical decision must also be made. This may seem small but helps keep the game engaging and fresh. The luck of the dice may lead you to focus on one strategy and ignore the other strategy, this shines a lot more through a campaign game where numerous rounds are played. If you like accessible and speed driven games then seek this one out on Kickstarter.

Click...feed the addiction:

11:59 on Kickstarter
11:59 on BGG
Rampage Games LLC
Expand Your Game Facebook page
Expand Your Game Instagram

Comments

Popular posts from this blog

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Harmonies: Review

Harmonies: Review Information: Mechanics:  Tile (token Placement), Open Drafting, Ecosystem, Pattern Building Player Age:  10+  Player Count:  1 - 4 Players Time to Play:  30  - 45  Minutes  Game Designer:   Johan Benvenuto Game Artist:  Maëva da Silva Publisher : Libellud Year Published:  2024 BGG Weight:  2.50 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: Harmonies is a tile(token) placement game where you have to find the balance in scoring tokens based on their end-game scoring, while also creating patterns to score animal cards. The big score payoff occurs when you achieve the animal card goal multiple times. Game Anatomy: Personal Board and Central Board: Each player will have a personal board which is where they place the tokens as they draft them throughout the game. The central board is where players draft from. The central board has five locations that will each hold t...

Expeditions: Review

Expeditions: Review Information: Mechanics:  Point Salad, Area Control, Engine Building, Variable Player Powers, Worker Placement, Hand-Building Player Age:  14+ Player Count:  1 - 5  Players Time to Play:  60 - 90  Minutes  Game Designer:   Jamey Stegmaier Game Artist:   Jakub Rozalski Publisher : Stonemaier Games  Year Published:  2023 BGG Weight:  3.03 Introduction: Expeditions is a sequel to Stonemaier’s beloved Scythe . It uses the same universe and artist as the original Scythe but is unique in its gameplay.  Expeditions is a hand-builder game with light exploration and a very unique implementation of worker placement that has workers being placed as cards are played. This is instead of a more traditional worker placement game with pre-determined or random worker locations. The game will continue until one player has boasted four times then each player will have one last turn before scoring. Game Anatomy: Player Par...