Skip to main content

Canopy: Review

Canopy: Review  

Information:

Mechanics: Drafting, Push Your Luck, Set Collection
Player Age: 8+ 
Player Count: 1 - 4 Players
Time to Play: 30 - 45 Minutes 
Game Designer: Tim Eisner
Game Artist: Vincent Dutrait
Publisher: Weird City Games
Year Published: 2021
BGG Weight: 2.00
Disclaimer: A review copy for the game was provided by the publisher.

Introduction:

Canopy is a fast nature-themed game that includes both flora and fauna. The element that makes this game unique is the interesting drafting system that has been created. Essentially, there are three piles that players will choose from. The players start at the first pile and can go up to the third pile, looking through to see if they want to take that pile before moving on to the next. To pass on those cards the player will add one more unseen card to that pile from the deck before viewing the next pile. If a player chooses a pile, they have to play all of the gained cards (some will be negative) into their tableau. This game combines push your luck with drafting to create an interesting twist on drafting. The rules will largely follow the two-player rules as that is the main targeted player count in the rulebook.

Game Anatomy:

Trees and Canopy:

Trees must be built out of at least one branch and one canopy. All tree elements will stay on the player's individual boards between seasons. If a tree is finished, it will score for the total amount of branches and the canopy, then have an animal token placed on it to represent that it has already scored. The largest tree every season will score bonus points and the player with the largest forest (most trees) at the end of the game will score bonus points. 

Plants:

The majority of plants have set collection properties that bring different scoring conditions. These plants will be discarded after being scored at the end of every season.

Animals:

Animals come in pairs so will have two cards with the same name and illustration. One animal in the pair will score for the collected pair and one will award the player a bonus ability. Unlike plants, animals will stay in the player's tableau at the end of each season and will be scored at the end of the game.

Sun and Moon:

The sun and moon are paired cards. The player will gain five points at the end of the season for every pair of sun and moon cards. These cards will then be discarded before the new season.

Negative Cards:

There are various negative cards throughout the deck, such as the drought that will instantly discard one of the player's cards. The main negative cards are diseases and fire. These cards will force the player to discard either two animals or two plants, respectively, at the end of the season before scoring. Alternatively, if the player has three of the same type, every player will discard one plant or animal based on the card. 

Seed Deck:

Players will draft seeds throughout the seasons. At the end of each season, players will draw three cards (plus one for each fire card) from the seed deck. The player will choose to keep any amount of drawn cards equal to the amount of seed cards they possess.

Setup:

- Shuffle the seed deck
- Shuffle the rainforest cards together and remove 10 from the game.
- Seperate the rainforest deck into three piles of equal size.
- Place the current season and future season board as displayed, including the decks in their respective places.
- Place the point, animal, and tree tokens within reach of all players.
- From the current season deck deal 1 card to new growth 1, 2 cards to new growth 2 and 3 cards to new growth 3.
- The player to have watered a plant most recently goes first.

How to Play:

On a turn, a player will look at all the cards from Growth Pile 1 and decide if they want them. 

If not, they place one card from the season deck onto that pile and move to the next. This continues over the three piles, if any are accepted, the player will play all the cards from that pile and place one new card from the top of the season deck to replace the pile they took. If the player rejects all three piles they will instead take the top card of the season deck and play it. Players will keep doing this in turn order until there are no piles left and no cards to replace them from the season deck. The players will then score all their cards (as explained in card anatomy), gaining point tokens as needed. The trees and animals will remain in play, but all other cards will be discarded once scored. The next season's deck pile will now become the current season, and this will continue for the span of three seasons. At the end of the third season, the animals will also be scored and the largest forest bonus will be awarded.

Final Thoughts:

- Innovative drafting that creates a push-your-luck element.
- Negative effects and animal pairs keep the drafting tense.
- Easy rules to remember with optional advanced cards (purple colour on the bottom right).

Canopy is easily staying in my collection as one of my go-to fast, nature-themed, filler-ish games, right next to Ecosystem. Canopy has a unique drafting system with its three piles. This system creates an element of push-your-luck, where players have to decide if the grass is, in fact, greener in the next pile. There is a good mix of negative cards, animal pairs, and an interesting set collection in the plants to keep players chasing the right pile.

Click...feed the addiction: 

Comments

Popular posts from this blog

Critter Kitchen: Rapid Review

Critter Kitchen: Rapid Review Information: Mechanics:   Worker Placement, Set Collection, Variable, Simultaneous, Programmed Movement Player Age:  10+ Player Count: 1  - 5   Players Game Designer:  Alex Cutler, Peter C. Hayward Game Artist:  Sandara Tang Publisher:  Lucky Duck, Cardboard Alchemy  Time to Play:  20 Minutes  Year Published:  2025 Disclaimer:  A review copy for the game was provided by the VR Distribution.  Rundown: Critter Kitchen is a simultaneous worker placement game played over seven rounds. It will have players gaining ingredients from several locations in preparation for creating three dishes; twice in the game and a final seven-course meal for the critic at the end of the game. Each round you will be sending out three workers; a mouse, a lizard, and a boar. Each of these workers has a speed (order of resolution) and an amount they can carry. This alternates from the mouse resolving first but...

Expand Your Game: Seals

Expand Your Game: Seals Some games that have been reviewed so far really stand out and for those games they deserve an extra highlight. These seals are those extra highlights for a Kickstarter Seal i would highly recommend backing or seeking out the kickstarter post release. For the Silver Seals i would seek out those games if they meet your style of game. The Golden Seals will be pat of my collection for a long time and i would highly recommend adding them to your collection. Go to Golden Games: Marvel United Power Rangers Deck Building Game and Zeo Welcome To.. Gem Hens Everdell: Bellfaire Draftosaurus Eminent Domain Crusader Thy Will Be Done Wingspan: Oceania Sorcerer City Tapestry Everdell: Pearlbrook Cóatl  Air, Land and Sea Wingspan Element Outback War of Supremacy Kings Struggle Can't Stop Express Queenz Kamigami Battle - Battle of the Nine Realms Bushido Bob's Your Uncle Eight Minute Empire Shobu Cryptocurrency Demon Worker Dice...

Power Hungry Pets: Review

Power Hungry Pets:  Review Information: Mechanics:   Player Elimination, Card Game Player Age:  7+  Player Count:  2  - 6 Players Time to Play:  15  Minutes  Game Designer:   Zwierzaki żądne wÅ‚adzy Game Artist:  Seiji Kanai Publisher : Exploding Kittens Year Published:   2024 Disclaimer:  A review copy for the game was provided by the VR Distribution. Introduction: There have been many variations to the classic microgame Love Letter , and Power Hungry Pets is Exploding Kitten's twist on this classic. In the game, you are aiming to win multiple rounds by having the highest-valued card at the end of the game or by eliminating all the other players.  Game Anatomy: Each card will display a value from 0 to 10. This value determines the card’s strength when comparing against opposition. The deck is made up of 21 cards, the lower cards populate more in the deck such as value 1 has five copies, values 2 and 3 have three copi...