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Use Up All Your Sick Days: Review

Use Up All Your Sick Days: Review Information: Mechanics : Card Shedding, Real-time, pattern matching  Player Age :  6+ Player Count : 1 - 6  Game Designer: Dylan Coyle Game Artist: Andrei Ebreo BGG Weight: 1.33 Publisher: Charming Games Collective Time to Play: 10 - 20 Minutes  Year Published: 2026 Introduction : Use Up All Your Sick Days (hence known as Sick Days) is a card shedding game, the main twist is the card shedding is a real time game. If a player plays illegally they leave the card on the stack and draw two replacement cards. If the player depletes a hand of seven cards three times they will win.  Game Anatomy: Days of the Week Cards: There are 10 animal suits of cards,.  Each animal has a identifying colour and a card for each day of the week going from Monday to Sunday. This is the main deck of cards that will need to be shed by players.  Event Cards: There are seven unique event cards. Each game tw...
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Exploding Kittens - Double Feature Review: Curse You! and Rage Mode

Exploding Kittens - Double Feature Review: Curse You! and Rage Mode Information: Mechanics: Player Elimination, Card Game, Push Your Luck Player Age: 7+  Player Count: 2 - 5 Players Time to Play: 15 Minutes  Game Designer: Matthew Inman, Elan Lee Game Artist: Matthew Inman, Elan Lee Publisher : Exploding Kittens Year Published: 2026 Disclaimer: A review copy for the game was provided by the Asmodee ANZ. Introduction: Exploding kittens has always been one of my favourite push your luck games. This tried and true game has stayed around from my early days of getting into the hobby. I now have the big box Recipes For Disaster storing all my cards in a build your own deck for each game fashion, without a doubt these new stand-alone games will be stored with the rest to be used as expansions. So this double review will quickly rundown how to play the exploding kittens system. Then it will focus on what makes Curse You! and Rage Mode stand apart to assis...

Stellar Drift: Review

Stellar Drift: Review Introduction : Verb and Write games is a favourite mechanism for me, the more unique the verb is the more intrigued I am from Sonora being a flick and write game to an emergence of draft and writes like Boomerang and Draft and Write Records. Stellar Drift has brought a drastic change by creating a pull and write. On the base level players are pulling cubes from a bag each round determining the resources they can spend. As the game develops players will build their engine allowing for more cubes to be drawn per turn, more energy gained allowing for even more cubes or changes to the cubes colour, and since these are tangible resources players can even keep two aside for the next round. Players have a broken ship slowly drifting throughout space, players are using these resources to repair their ship by paying the right resources adjacent to a previously repaired location.  In typical style of these games, players will gain bonuses as they repair thei...

Set a Watch- Swords of the Coin: Rapid Review

Set a Watch - Swords of the Coin: Rapid Review Rundown : Set a Watch is a fully cooperative tower defence (line defence) game. Where players are managing through dice allocation to prepare for the round(s) ahead in the camp phase, then defeat the onslaught of enemies in the watch phase. The catch is there are nine rounds to the game and the watch and camp phase are largely separated with only one character acting in the camp phase each round. Each character will have two camp phases throughout the game. Every other character will fight during the watch phase.  Camp Phase: Once players have agreed on who is going to camp, that character will now start the camp phase.  At the start of the camp phase the camp character will un-exhaust one of their abilities and un-exhaust all their exhausted items. The location for the round will also be revealed changing the campfire, determining how many enemies will be in the line and applying a special condition or eff...